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hier ist er!
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\Programme\Worldcraft\hlcsg.exe c:\windows\desktop\cs_school1 -wadinclude namensschilder.wad -wadinclude zeditor.wad
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad] [namensschilder.wad] [zeditor.wad]
entering c:\windows\desktop\cs_school1.map CreateBrush: (16.43 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (5.38 seconds) Embedding textures from WAD File [\programme\worldcraft\zhlt.wad] into BSP Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad Using WAD File: \sierra\counter-strike\valve\liquids.wad Using WAD File: \sierra\counter-strike\valve\halflife.wad Embedding textures from WAD File [\windows\desktop\namensschilder.wad] into BSP Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\windows\desktop\namensschilder.wad] Texture[3282:THX]
Embedding textures from WAD File [\programme\worldcraft\zeditor.wad] into BSP added 11 additional animating textures. Texture usage is at 0.78 mb (of 4.00 mb MAX) 24.00 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\Programme\Worldcraft\hlbsp.exe c:\windows\desktop\cs_school1
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\windows\desktop\cs_school1.prt' 9.45 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\Programme\Worldcraft\hlvis.exe c:\windows\desktop\cs_school1
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
1819 portalleafs 5041 numportals BasePortalVis: (26.36 seconds) LeafThread: (470.93 seconds) average leafs visible: 157 g_visdatasize:153319 compressed from 414732 497.57 seconds elapsed [8m 17s]
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\Programme\Worldcraft\hlrad.exe c:\windows\desktop\cs_school1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
[Reading texlights from 'C:\PROGRAMME\WORLDCRAFT\lights.rad'] [1 texlights parsed from 'C:\PROGRAMME\WORLDCRAFT\lights.rad']
9843 faces Create Patches : 39617 base patches 0 opaque faces 710130 square feet [102258832.00 square inches] 115 direct lights
BuildFacelights: (226.13 seconds) visibility matrix : 93.6 megs BuildVisLeafs: (148.19 seconds) MakeScales: (194.27 seconds) SwapTransfers: (6.81 seconds) Transfer Lists : 11379616 transfers Indices : 8760132 bytes Data : 45518464 bytes GatherLight: (0.72 seconds) FinalLightFace: (3.57 seconds) 586.38 seconds elapsed [9m 46s]
----- END hlrad -----
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rom@kege
Und nicht vergessen, immer schön den n00bs helfen. Denn Ihr habt auch mal klein angefangen. [Cooler Thread Angucken] [Worldcraft Version 3.4 (Valve Hammer Editor)!! DOWNLOADEN] [Gags von Programmierern, wie man mit einer Tastenkombination in Word aufeinmal ein Flipperspiel zocken kann und many other!!Echt coole Gags]
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