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000 04.05.2001, 21:59 PrOjEcT VeRoNiCa |
Also Leude ich habe schon alles versucht doch
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hlcsg v2.5.2 rel (Apr 25 2001)
-= Current hlcsg Settings =-
noclip [ off ] [ off ]
Wadinclude list :
entering C:\SIERRA\Half-Life\cstrike\maps\cs_lager.map
Error: Entity 0, Brush 23: mixed face contents
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hlbsp v2.5.2 rel (Apr 25 2001)
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hlvis v2.5.2 rel (Apr 25 2001)
----- END hlvis ----- ** Executing...
hlrad v2.5.2 rel (Apr 25 2001)
----- END hlrad ----- Ich hoffe ihr weisst was ich machen muss !!!! --Das einzige Wort das ich nicht kenne ist
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001 04.05.2001, 22:08 Destillator |
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem mixed face contents Example:
In Half-life, brushes are required to have all faces be of the same 'type'. Fortunately almost all textures are 'solid'. Other types include: sky, water, slime, lava, and origin. If you put a water texture on one side of a brush which has dirt or steel textures for example, this will generate the error. The engine needs to know what is inside the brush, and it would be real confusing if different types could be put onto the same brush. The fix is relatively simple. Simlpy find the offending brush, and then the faces with the inapprorpriate texture and change it. If a brush uses SKY, all sides must be sky. The same is true for CLIP, and ORIGIN textures as well. If you are careful it is possible to mix water textures (provided you don't accidently use a slime texture on the brush) --t@sk-force mod
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002 04.05.2001, 22:09 TrapperToni |
Diverse Texturen dürfen nie mit normalen Texturen zusammen auf einen Brush gepappt werden. Drück strg+shift+G und gib bei Brush '23' ein und klick auf OK. Nun änderst du die Texturen auf dem gewählten Brush so, dass er nur noch von der ein und selben Wassertextur beklebt ist. Nähere Informationen (am besten runterladen) hier: http://www-public.tu-bs.de:8080/~y0009981/compile/comperr_08-01.htm -- TrapperToni
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