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000 15.08.2000, 15:57 Codex |
Es gibt da in einigen Entitys Schlüssel, die man in keiner Beschreibung findet, wer weiss wofür die gut sind? MASTER (Was kann man damit machen?) "Don't link" FLAG in func_door Wer irgendwelche der Optionen kennt und weiss was Sie bewirken bitte posten; sicherlich kann man damit auch noch einige coole Dinge anstellen... Grüße |
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001 16.08.2000, 12:01 Guano |
RenderMode: Guano |
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002 16.08.2000, 12:32 Guano |
Hab was vergessen: Das nächste kommt vom <!--http--><a href="http://halflife.gamedesign.net/" target="_blank">Half-Life Editing Resource Center</a><!--url-->. Ich will mich nicht mit fremden Lorbeeren schmücken, deswegen hab ich das direkt übernommen, ich hoffe, deine Englíschkenntnisse sind ausreichend. Flags Multithreading a multi_manager is designed to solve problems with multi-player games. Say you want a bunch of game_text messages to go to each player as he joins the game. So you set up those messages, naming them instructions1, instructions2, and instructions3. Now you don't want all of these instructions to come up at the same time, so you use a multi_manager: multi_manager So, when a player joins, he'll fire this multi_manager and get the instructions, page by page, every 10 seconds. That works fine unless 2 players join in that 20 second period. When the second player joins and fires the multi_manager, he doesn't get instructions, because the multi_manager is already going through its list of targets. So, making the multi_manager "multithreaded" means that when the second player joins, he gets his own copy of the multi_manager and both players get the instructions. (© by ERC) --Guano |
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