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Autor Beitrag
000
17.12.2010, 11:37
meep



also wie der name schon sagt, ich hab meine map gemacht und hab texturen und sounds mit man in die bsp datei gepckt.. und wenn jetzt wer anderer die map downloaded und in den map ordner kopiert, einen server erstellt und map lädt kommt hl2.exe fehler und sein game kackt ab ):

was kann ich da machen ? o:

woran liegt daS?

** Executing...
** Command: "c:\steam\steamapps\peacemaker3000\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep"

Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp
reading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.prt
128 portalclusters
383 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 60 visible clusters (0.00%)
Total clusters visible: 14028
Average clusters visible: 109
Building PAS...
Average clusters audible: 128
visdatasize:5131 compressed from 4096
writing c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp
1 second elapsed

** Executing...
** Command: "c:\steam\steamapps\peacemaker3000\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
811 faces
809011 square feet [116497616.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
811 patches before subdivision
zero area child patch
zero area child patch
20801 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 1322530, max 703
transfer lists: 10.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0146 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 93/8192 1116/98304 ( 1.1%)
brushsides 684/65536 5472/524288 ( 1.0%)
planes 1016/65536 20320/1310720 ( 1.6%)
vertexes 1013/65536 12156/786432 ( 1.5%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 77/12288 5544/884736 ( 0.6%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 811/65536 45416/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 290/65536 16240/3670016 ( 0.4%)
leaves 504/65536 16128/2097152 ( 0.8%)
leaffaces 866/65536 1732/131072 ( 1.3%)
leafbrushes 271/65536 542/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4816/512000 19264/2048000 ( 0.9%)
edges 2619/256000 10476/1024000 ( 1.0%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 53/32768 530/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 660/65536 1320/131072 ( 1.0%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1290740/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 5131/16777216 ( 0.0%)
entdata [variable] 38587/393216 ( 9.8%)
LDR ambient table 504/65536 2016/262144 ( 0.8%)
HDR ambient table 504/65536 2016/262144 ( 0.8%)
LDR leaf ambient 255/65536 7140/1835008 ( 0.4%)
HDR leaf ambient 504/65536 14112/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 740954/0 ( 0.0%)
physics [variable] 38553/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2030
Writing c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp" "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp"

** Executing...
** Command: "c:\steam\steamapps\peacemaker3000\counter-strike source\hl2.exe"
** Parameters: -dev -console -allowdebug -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" +map "is_meep"

** Executing...
** Command: C:\Users\TIMON\Desktop\Hammer editor\man.exe
** Parameters: -c "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp" -g "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike"

Map Analyst MAN version 2.6 (e) 11. April 2007
Copyright 2007 by Rolf Haenisch, Berlin

Scan BSP file:
VBSP: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp
this is VBSP version 20 (revision 47)
(4965.0 x 3321.0 x 990.0)
scaned environment of file: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp
2054 lines, no errors

Analyze BSP file:
check models
check extra files
check sounds
add: 8946474 sound/map/youtube - b-complex - beautiful lies.wav
add: 5053866 sound/map/youtube - psychofreud and lug00ber - killing mood.wav
add: 7614762 sound/map/accelarator & lunatic - crossfire.wav
check vcd files
check sprites
check game files
add: 9075 maps\is_meep.nav
check materials
not added: materials\skybox/sky_day01_01up.vmt
not added: materials\skybox/sky_day01_01rt.vmt
not added: materials\skybox/sky_day01_01lf.vmt
not added: materials\skybox/sky_day01_01ft.vmt
not added: materials\skybox/sky_day01_01dn.vmt
not added: materials\skybox/sky_day01_01bk.vmt
not added: materials\TILE/CEILINGTILEA.vmt
not added: materials\TOOLS/TOOLSNODRAW.vmt
not added: materials\TOOLS/TOOLSSKYBOX.vmt
add: 176 materials\WATERSOURCE/ICE_REFLECTIONS/ICE_1.vmt
add: 1048784 materials\WaterSource/Ice_Reflections/ice1.vtf
add: 1048784 materials\WaterSource/Ice_Reflections/ice1_nrm.vtf
not added: materials\TOOLS/TOOLSTRIGGER.vmt
add: 58 materials\COSTUMS/HC.vmt
add: 87544 materials\costums/hc.vtf
add: 65 materials\COSTUMS/RAGGA DNB.vmt
add: 87544 materials\costums/ragga dnb.vtf
add: 59 materials\COSTUMS/DNB.vmt
add: 87544 materials\costums/dnb.vtf
not added: materials\METAL/CITADEL_TILEFLOOR016A.vmt
check files are in counter-strike source shared.gcf
check files are in half-life 2 deathmatch.gcf
check files are in half-life 2 content.gcf
check files are in source materials.gcf
check files are in source models.gcf
check files are in source sounds.gcf
check files are in day of defeat source.gcf
check files are in episode 1 shared.gcf
WARNING missing file: c:\steam\steamapps/episode 1 shared.gcf

Update BSP file:
VBSP: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp
this is VBSP version 20 (revision 47)
include: maps\is_meep.nav
include: materials\COSTUMS/DNB.vmt
include: materials\costums/dnb.vtf
include: materials\COSTUMS/HC.vmt
include: materials\costums/hc.vtf
include: materials\COSTUMS/RAGGA DNB.vmt
include: materials\costums/ragga dnb.vtf
remain: materials/maps/is_meep/c-199_75_-188.hdr.vtf
remain: materials/maps/is_meep/c-199_75_-188.vtf
remain: materials/maps/is_meep/c-68_872_-51.hdr.vtf
remain: materials/maps/is_meep/c-68_872_-51.vtf
remain: materials/maps/is_meep/c-736_167_-85.hdr.vtf
remain: materials/maps/is_meep/c-736_167_-85.vtf
remain: materials/maps/is_meep/c24_-293_-85.hdr.vtf
remain: materials/maps/is_meep/c24_-293_-85.vtf
remain: materials/maps/is_meep/c24_513_-85.hdr.vtf
remain: materials/maps/is_meep/c24_513_-85.vtf
remain: materials/maps/is_meep/c727_98_-85.hdr.vtf
remain: materials/maps/is_meep/c727_98_-85.vtf
remain: materials/maps/is_meep/cubemapdefault.hdr.vtf
remain: materials/maps/is_meep/cubemapdefault.vtf
remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-199_75_-188.vmt
remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-68_872_-51.vmt
remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-736_167_-85.vmt
remain: materials/maps/is_meep/metal/citadel_tilefloor016a_24_-293_-85.vmt
remain: materials/maps/is_meep/metal/citadel_tilefloor016a_727_98_-85.vmt
include: materials\WaterSource/Ice_Reflections/ice1.vtf
include: materials\WaterSource/Ice_Reflections/ice1_nrm.vtf
include: materials\WATERSOURCE/ICE_REFLECTIONS/ICE_1.vmt
include: sound/map/accelarator & lunatic - crossfire.wav
include: sound/map/youtube - b-complex - beautiful lies.wav
include: sound/map/youtube - psychofreud and lug00ber - killing mood.wav
done

No errors

--

meep meep :D

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001
17.12.2010, 13:24
meep



http://files.mail.ru/R15JWN

also das ist die map o:

--

meep meep :D

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