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also wie der name schon sagt, ich hab meine map gemacht und hab texturen und sounds mit man in die bsp datei gepckt.. und wenn jetzt wer anderer die map downloaded und in den map ordner kopiert, einen server erstellt und map lädt kommt hl2.exe fehler und sein game kackt ab ):
was kann ich da machen ? o:
woran liegt daS?
** Executing... ** Command: "c:\steam\steamapps\peacemaker3000\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep"
Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp reading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.prt 128 portalclusters 383 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 60 visible clusters (0.00%) Total clusters visible: 14028 Average clusters visible: 109 Building PAS... Average clusters audible: 128 visdatasize:5131 compressed from 4096 writing c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp 1 second elapsed
** Executing... ** Command: "c:\steam\steamapps\peacemaker3000\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp Setting up ray-trace acceleration structure... Done (0.02 seconds) 811 faces 809011 square feet [116497616.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 811 patches before subdivision zero area child patch zero area child patch 20801 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 1322530, max 703 transfer lists: 10.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0146 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 93/8192 1116/98304 ( 1.1%) brushsides 684/65536 5472/524288 ( 1.0%) planes 1016/65536 20320/1310720 ( 1.6%) vertexes 1013/65536 12156/786432 ( 1.5%) nodes 493/65536 15776/2097152 ( 0.8%) texinfos 77/12288 5544/884736 ( 0.6%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 811/65536 45416/3670016 ( 1.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 290/65536 16240/3670016 ( 0.4%) leaves 504/65536 16128/2097152 ( 0.8%) leaffaces 866/65536 1732/131072 ( 1.3%) leafbrushes 271/65536 542/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 4816/512000 19264/2048000 ( 0.9%) edges 2619/256000 10476/1024000 ( 1.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 53/32768 530/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 660/65536 1320/131072 ( 1.0%) cubemapsamples 6/1024 96/16384 ( 0.6%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1290740/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 5131/16777216 ( 0.0%) entdata [variable] 38587/393216 ( 9.8%) LDR ambient table 504/65536 2016/262144 ( 0.8%) HDR ambient table 504/65536 2016/262144 ( 0.8%) LDR leaf ambient 255/65536 7140/1835008 ( 0.4%) HDR leaf ambient 504/65536 14112/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 740954/0 ( 0.0%) physics [variable] 38553/4194304 ( 0.9%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2030 Writing c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp 5 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "c:\steam\steamapps\peacemaker3000\sourcesdk_content\cstrike\mapsrc\is_meep.bsp" "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp"
** Executing... ** Command: "c:\steam\steamapps\peacemaker3000\counter-strike source\hl2.exe" ** Parameters: -dev -console -allowdebug -game "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike" +map "is_meep"
** Executing... ** Command: C:\Users\TIMON\Desktop\Hammer editor\man.exe ** Parameters: -c "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp" -g "c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike"
Map Analyst MAN version 2.6 (e) 11. April 2007 Copyright 2007 by Rolf Haenisch, Berlin
Scan BSP file: VBSP: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp this is VBSP version 20 (revision 47) (4965.0 x 3321.0 x 990.0) scaned environment of file: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp 2054 lines, no errors
Analyze BSP file: check models check extra files check sounds add: 8946474 sound/map/youtube - b-complex - beautiful lies.wav add: 5053866 sound/map/youtube - psychofreud and lug00ber - killing mood.wav add: 7614762 sound/map/accelarator & lunatic - crossfire.wav check vcd files check sprites check game files add: 9075 maps\is_meep.nav check materials not added: materials\skybox/sky_day01_01up.vmt not added: materials\skybox/sky_day01_01rt.vmt not added: materials\skybox/sky_day01_01lf.vmt not added: materials\skybox/sky_day01_01ft.vmt not added: materials\skybox/sky_day01_01dn.vmt not added: materials\skybox/sky_day01_01bk.vmt not added: materials\TILE/CEILINGTILEA.vmt not added: materials\TOOLS/TOOLSNODRAW.vmt not added: materials\TOOLS/TOOLSSKYBOX.vmt add: 176 materials\WATERSOURCE/ICE_REFLECTIONS/ICE_1.vmt add: 1048784 materials\WaterSource/Ice_Reflections/ice1.vtf add: 1048784 materials\WaterSource/Ice_Reflections/ice1_nrm.vtf not added: materials\TOOLS/TOOLSTRIGGER.vmt add: 58 materials\COSTUMS/HC.vmt add: 87544 materials\costums/hc.vtf add: 65 materials\COSTUMS/RAGGA DNB.vmt add: 87544 materials\costums/ragga dnb.vtf add: 59 materials\COSTUMS/DNB.vmt add: 87544 materials\costums/dnb.vtf not added: materials\METAL/CITADEL_TILEFLOOR016A.vmt check files are in counter-strike source shared.gcf check files are in half-life 2 deathmatch.gcf check files are in half-life 2 content.gcf check files are in source materials.gcf check files are in source models.gcf check files are in source sounds.gcf check files are in day of defeat source.gcf check files are in episode 1 shared.gcf WARNING missing file: c:\steam\steamapps/episode 1 shared.gcf
Update BSP file: VBSP: c:\steam\steamapps\peacemaker3000\counter-strike source\cstrike\maps\is_meep.bsp this is VBSP version 20 (revision 47) include: maps\is_meep.nav include: materials\COSTUMS/DNB.vmt include: materials\costums/dnb.vtf include: materials\COSTUMS/HC.vmt include: materials\costums/hc.vtf include: materials\COSTUMS/RAGGA DNB.vmt include: materials\costums/ragga dnb.vtf remain: materials/maps/is_meep/c-199_75_-188.hdr.vtf remain: materials/maps/is_meep/c-199_75_-188.vtf remain: materials/maps/is_meep/c-68_872_-51.hdr.vtf remain: materials/maps/is_meep/c-68_872_-51.vtf remain: materials/maps/is_meep/c-736_167_-85.hdr.vtf remain: materials/maps/is_meep/c-736_167_-85.vtf remain: materials/maps/is_meep/c24_-293_-85.hdr.vtf remain: materials/maps/is_meep/c24_-293_-85.vtf remain: materials/maps/is_meep/c24_513_-85.hdr.vtf remain: materials/maps/is_meep/c24_513_-85.vtf remain: materials/maps/is_meep/c727_98_-85.hdr.vtf remain: materials/maps/is_meep/c727_98_-85.vtf remain: materials/maps/is_meep/cubemapdefault.hdr.vtf remain: materials/maps/is_meep/cubemapdefault.vtf remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-199_75_-188.vmt remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-68_872_-51.vmt remain: materials/maps/is_meep/metal/citadel_tilefloor016a_-736_167_-85.vmt remain: materials/maps/is_meep/metal/citadel_tilefloor016a_24_-293_-85.vmt remain: materials/maps/is_meep/metal/citadel_tilefloor016a_727_98_-85.vmt include: materials\WaterSource/Ice_Reflections/ice1.vtf include: materials\WaterSource/Ice_Reflections/ice1_nrm.vtf include: materials\WATERSOURCE/ICE_REFLECTIONS/ICE_1.vmt include: sound/map/accelarator & lunatic - crossfire.wav include: sound/map/youtube - b-complex - beautiful lies.wav include: sound/map/youtube - psychofreud and lug00ber - killing mood.wav done
No errors
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meep meep :D
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