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Also, ich habe ein Problem wenn ich meine Map kompilieren will.
Vis hört einfach auf was zu machen (auf jeden Fall wirkt das so auf mich).
Wenn ich dann Strg+Alt+Del mache steht da, das WorldCraft abgestürtzt ist, vis.exe nicht.
Bis vor kurzem ging's noch einwandfrei.
Ich hab' schon überlegt, ob's an meiner Map liegen könnte, aber ich konnte keine Fehler finden.
Ich tuh hier mal das ZHLT Logfile rein:
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\csmapping\zhlt\hlcsg.exe C:\Counter-Strike\maps\cs_cyhouse
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\Counter-Strike\maps\cs_cyhouse.map
CreateBrush:
(10.99 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.81 seconds)
Using WAD File: \counter-strike\valve\halflife.wad
Using WAD File: \counter-strike\cstrike\cstrike.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\valve\decals.wad
added 23 additional animating textures.
Texture usage is at 0.61 mb (of 4.00 mb MAX)
18.29 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\csmapping\zhlt\hlbsp.exe C:\Counter-Strike\maps\cs_cyhouse
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Counter-Strike\maps\cs_cyhouse.prt'
14.01 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\csmapping\zhlt\hlvis.exe C:\Counter-Strike\maps\cs_cyhouse
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
657 portalleafs
2623 numportals
BasePortalVis:
(26.58 seconds)
LeafThread:
Hier bricht er dann ab, bzw. macht nix mehr.
Hab's auch schonmal 10 Minuten oder so, so stehen gelassen. Nix passiert.
Habt ihr 'ne Ahnung ?
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