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** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.vmf fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-256, 688, 32) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity func_rotating (-256.00 1792.00 416.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (170766 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 397 texinfos to 277 Reduced 14 texdatas to 12 (374 bytes to 322) Writing C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.bsp reading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.prt LoadPortals: couldn't read c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.prt
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\programme\steam\steamapps\d4rkylein\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.bsp No vis information, direct lighting only. 5544 faces 6 degenerate faces 589452 square feet [84881144.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0342 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 464/8192 5568/98304 ( 5.7%) brushsides 6298/65536 50384/524288 ( 9.6%) planes 8320/65536 166400/1310720 (12.7%) vertexes 7230/65536 86760/786432 (11.0%) nodes 3976/65536 127232/2097152 ( 6.1%) texinfos 277/12288 19944/884736 ( 2.3%) texdata 12/2048 384/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 5544/65536 310464/3670016 ( 8.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1948/65536 109088/3670016 ( 3.0%) leaves 3981/65536 127392/2097152 ( 6.1%) leaffaces 6578/65536 13156/131072 (10.0%) leafbrushes 2372/65536 4744/131072 ( 3.6%) areas 2/256 16/2048 ( 0.8%) surfedges 32875/512000 131500/2048000 ( 6.4%) edges 17451/256000 69804/1024000 ( 6.8%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 450/32768 4500/327680 ( 1.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6525/65536 13050/131072 (10.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1994160/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 11273/393216 ( 2.9%) LDR leaf ambient 3981/65536 95544/1572864 ( 6.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20731/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 170766/4194304 ( 4.1%) ==== Total Win32 BSP file data space used: 3533070 bytes ====
Total triangle count: 14337 Writing c:\programme\steam\steamapps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\d4rkylein\sourcesdk_content\cstrike\mapsrc\deathrun_111.bsp" "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike\maps\deathrun_111.bsp"
** Executing... ** Command: "c:\programme\steam\steamapps\d4rkylein\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\steam\steamapps\d4rkylein\counter-strike source\cstrike" +map "deathrun_111"
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