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Ok , haut nicht hin das selbe problem wie vorher er schmeißt mir aber in der konsole raus das er die Cubemap mit dem Himmel nicht generieren kann.
Hier das Logfile Der Glasfehler kommt erst seit ich Hammer den Fehler fixen lies aber das glas funktioniert und bricht auch normal. Die Lichtfehler sind in einer GArage obwohl da nur 3 Lichter drin sind muss ich auch noch fixen. Und die probs die da nicht geladen werden können sind im Game da . Verstehe wer will. Aber mir gehts erst mal um diesen Blöden Wasserfehler . Warum kann ich durch die Oberfläche des Wassers die Gänge sehen.
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: e:\half\steamapps\sirpaul\counter-strike source\cstrike\materials Loading E:\Half\SteamApps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.vmf fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 96 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing E:\Half\SteamApps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/starrynight*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/starrynightrt" Can't load skybox file skybox/starrynight to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (645740 bytes) Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2982 texinfos to 1998 Reduced 158 texdatas to 133 (5116 bytes to 4424) Writing E:\Half\SteamApps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.bsp 32 seconds elapsed
** Executing... ** Command: "e:\half\steamapps\sirpaul\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "e:\half\steamapps\sirpaul\counter-strike source\cstrike" -fast "E:\Half\SteamApps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 1 threads reading e:\half\steamapps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.bsp reading e:\half\steamapps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.prt 3328 portalclusters 12664 numportals Leaf 84 (portal 480) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing... ** Command: "e:\half\steamapps\sirpaul\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "e:\half\steamapps\sirpaul\counter-strike source\cstrike" -noextra "E:\Half\SteamApps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading e:\half\steamapps\sirpaul\sourcesdk_content\cstrike\mapsrc\Test1.bsp No vis information, direct lighting only. 10837 faces 31 degenerate faces 794785 square feet [114449168.00 square inches] 160 displacements 296039 square feet [42629628.00 square inches] 77 direct lights BuildFacelights: 0...1...2...3...4...5...6 WARNING: Too many light styles on a face (-312,-752,-63)
WARNING: Too many light styles on a face (-568,-755,-9)
WARNING: Too many light styles on a face (-581,-755,-1)
WARNING: Too many light styles on a face (-444,-216,1)
WARNING: Too many light styles on a face (-572,-248,1)
WARNING: Too many light styles on a face (-409,-232,1) . WARNING: Too many light styles on a face (-302,-274,2)
WARNING: Too many light styles on a face (-222,-331,2)
WARNING: Too many light styles on a face (-280,-267,2)
WARNING: Too many light styles on a face (-361,-299,2)
WARNING: Too many light styles on a face (-459,-258,2)
WARNING: Too many light styles on a face (-519,-258,2)
WARNING: Too many light styles on a face (-583,-258,2)
WARNING: Too many light styles on a face (-696,-458,6) . WARNING: Too many light styles on a face (-706,-392,1)
WARNING: Too many light styles on a face (-698,-568,1)
WARNING: Too many light styles on a face (-620,-280,1)
WARNING: Too many light styles on a face (-600,-264,1)
WARNING: Too many light styles on a face (-428,-762,1)
WARNING: Too many light styles on a face (-579,-762,1)
WARNING: Too many light styles on a face (-232,-520,-274)
WARNING: Too many light styles on a face (-232,-856,-274) . WARNING: Too many light styles on a face (-312,-750,-184)
WARNING: Too many light styles on a face (-418,-755,-72)
WARNING: Too many light styles on a face (-488,-755,-72) 7...8...9... WARNING: Too many light styles on a face (-587,-512,-266) 10 (404) Build Patch/Sample Hash Table(s).....Done<0.0782 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (25) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 62/1024 2976/49152 ( 6.1%) brushes 1620/8192 19440/98304 (19.8%) brushsides 11541/65536 92328/524288 (17.6%) planes 7832/65536 156640/1310720 (12.0%) vertexes 23632/65536 283584/786432 (36.1%) nodes 5972/65536 191104/2097152 ( 9.1%) texinfos 1998/12288 143856/884736 (16.3%) texdata 133/2048 4256/65536 ( 6.5%) dispinfos 160/0 28160/0 ( 0.0%) disp_verts 9712/0 194240/0 ( 0.0%) disp_tris 14912/0 29824/0 ( 0.0%) disp_lmsamples 671596/0 671596/0 ( 0.0%) faces 10837/65536 606872/3670016 (16.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6354/65536 355824/3670016 ( 9.7%) leaves 6035/65536 193120/2097152 ( 9.2%) leaffaces 13189/65536 26378/131072 (20.1%) leafbrushes 4348/65536 8696/131072 ( 6.6%) areas 3/256 24/2048 ( 1.2%) surfedges 80135/512000 320540/2048000 (15.7%) edges 46360/256000 185440/1024000 (18.1%) LDR worldlights 77/8192 6776/720896 ( 0.9%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 1046/32768 10460/327680 ( 3.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20763/65536 41526/131072 (31.7%) cubemapsamples 17/1024 272/16384 ( 1.7%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 11491760/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 113072/393216 (28.8%) LDR leaf ambient 6035/65536 144840/1572864 ( 9.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/16594 ( 0.0%) pakfile [variable] 204819/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 645740/4194304 (15.4%) ==== Total Win32 BSP file data space used: 16174165 bytes ====
Total triangle count: 32824 Writing x:\half\steamapps\xxxxx\sourcesdk_content\cstrike\mapsrc\xxx 7 minutes, 18 seconds elapsed
** Executing... ** Command: Copy File
Ich hab vor 2 Jahren das letzte mal gemappt und jetzt wieder lust bekommen doch ich glaube ich hab alles vergessen.
Danke für die hilfe.
lg SirPaul
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