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** Executing... ** Command: "d:\programme\steam\steamapps\elmachito91\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike\materials Loading D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 358 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.prt...done (1) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (210630 bytes) Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 822 texinfos to 649 Reduced 32 texdatas to 26 (924 bytes to 752) Writing D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp 2 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\elmachito91\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp reading d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.prt 1769 portalclusters 6092 numportals Leaf 1133 (portal 4130) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing... ** Command: "d:\programme\steam\steamapps\elmachito91\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -both -game "d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike" "D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp No vis information, direct lighting only. 8413 faces 2428610 square feet [349719872.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) Build Patch/Sample Hash Table(s).....Done<0.1886 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 604/8192 7248/98304 ( 7.4%) brushsides 3818/65536 30544/524288 ( 5.8%) planes 2322/65536 46440/1310720 ( 3.5%) vertexes 14419/65536 173028/786432 (22.0%) nodes 3523/65536 112736/2097152 ( 5.4%) texinfos 649/12288 46728/884736 ( 5.3%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8413/65536 471128/3670016 (12.8%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2494/65536 139664/3670016 ( 3.8%) leaves 3542/65536 113344/2097152 ( 5.4%) leaffaces 11269/65536 22538/131072 (17.2%) leafbrushes 3312/65536 6624/131072 ( 5.1%) areas 2/256 16/2048 ( 0.8%) surfedges 49897/512000 199588/2048000 ( 9.7%) edges 27255/256000 109020/1024000 (10.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 814/32768 8140/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 14904/65536 29808/131072 (22.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7134504/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 8540/393216 ( 2.2%) LDR leaf ambient 3542/65536 85008/1572864 ( 5.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7484 ( 0.0%) pakfile [variable] 21921/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 210630/4194304 ( 5.0%) ==== Total Win32 BSP file data space used: 8978911 bytes ====
Total triangle count: 23095 Writing d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp 13 seconds elapsed Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp No vis information, direct lighting only. 8413 faces 2428610 square feet [349719872.00 square inches] 0 displacements 0 square feet [0.00 square inches] 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10) Build Patch/Sample Hash Table(s).....Done<0.1893 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 18/1024 864/49152 ( 1.8%) brushes 604/8192 7248/98304 ( 7.4%) brushsides 3818/65536 30544/524288 ( 5.8%) planes 2322/65536 46440/1310720 ( 3.5%) vertexes 14419/65536 173028/786432 (22.0%) nodes 3523/65536 112736/2097152 ( 5.4%) texinfos 649/12288 46728/884736 ( 5.3%) texdata 26/2048 832/65536 ( 1.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8413/65536 471128/3670016 (12.8%) hdr faces 8413/65536 471128/3670016 (12.8%) origfaces 2494/65536 139664/3670016 ( 3.8%) leaves 3542/65536 113344/2097152 ( 5.4%) leaffaces 11269/65536 22538/131072 (17.2%) leafbrushes 3312/65536 6624/131072 ( 5.1%) areas 2/256 16/2048 ( 0.8%) surfedges 49897/512000 199588/2048000 ( 9.7%) edges 27255/256000 109020/1024000 (10.6%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 814/32768 8140/327680 ( 2.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 14904/65536 29808/131072 (22.7%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 7134504/0 ( 0.0%) HDR lightdata [variable] 7134504/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 8540/393216 ( 2.2%) LDR leaf ambient 3542/65536 85008/1572864 ( 5.4%) HDR leaf ambient 3542/65536 85008/1572864 ( 5.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7484 ( 0.0%) pakfile [variable] 21921/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 210630/4194304 ( 5.0%) ==== Total Win32 BSP file data space used: 16669551 bytes ====
Total triangle count: 23095 Writing d:\programme\steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\steamapps\elmachito91\sourcesdk_content\cstrike\mapsrc\2222.bsp" "d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike\maps\2222.bsp"
** Executing... ** Command: "d:\programme\steam\steamapps\elmachito91\counter-strike source\hl2.exe" ** Parameters: -game "d:\programme\steam\steamapps\elmachito91\counter-strike source\cstrike" +map "2222"
so hier und herr freimann wie meinste es mit wasser unschräg also es ist ein einfacher würfel ohne schrägen
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