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es is immer das gleiche bei meiner momentanen map hlbsp.exe wird wegen fehler beendent.
und zwar immer an der gleichen stelle
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19500...20000...20500...21000...21500...22000...22500...23000...23500...24000...24500...25000...25500...26000...26500...27000...27500...28000...28500...29000...29327 (18.89 seconds) BSP generation successful, writing portal file 'D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.prt'
und das wars.
LOG :
** Executing... ** Command: Change Directory ** Parameters: D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve Hammer Editor\rmf\office.map" "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlcsg.exe ** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlcsg.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office Entering D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
16 brushes (totalling 108 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (390.72 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.95 seconds)
Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\custom.wad - Contains 3 used textures, 2.17 percent of map (6 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czcs_office.wad - Contains 134 used textures, 97.10 percent of map (305 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czritual_standard.wad - Contains 0 used textures, 0.00 percent of map (121 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (237 textures in wad)
Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 3.08 mb (of 4.00 mb MAX) 423.19 seconds elapsed [7m 3s]
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlbsp.exe ** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlbsp.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19500...20000...20500...21000...21500...22000...22500...23000...23500...24000...24500...25000...25500...26000...26500...27000...27500...28000...28500...29000...29327 (18.89 seconds) BSP generation successful, writing portal file 'D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.prt'
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlvis.exe ** Parameters: -fast "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"
g_fastvis = true hlvis v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlvis.exe -fast D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office 17943 portalleafs 56978 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
BasePortalVis:
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlrad.exe ** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlrad.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad'] [68 texlights parsed from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad']
Warning: No vis information, direct lighting only.
wenn ich aber nur ein teil aus der map kopiere und das versuche zu compilieren geht das (ca 25% oder so von der ganzen map)
dann macht er weiter mit hull 1 hull 2 u.s.w.
dann stehen da aber weniger zahlen, also nicht bis 30000 sondern nur bis 1500 oder so.
hat das was bstimmtes zu sagen ? was passiert an dieser stelle ???
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