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Autor Beitrag
000
06.01.2006, 21:01
Sharky



es is immer das gleiche bei meiner momentanen map hlbsp.exe wird wegen fehler beendent.

und zwar immer an der gleichen stelle

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19500...20000...20500...21000...21500...22000...22500...23000...23500...24000...24500...25000...25500...26000...26500...27000...27500...28000...28500...29000...29327 (18.89 seconds)
BSP generation successful, writing portal file 'D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.prt'

und das wars.

LOG :

** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve Hammer Editor\rmf\office.map" "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlcsg.exe
** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"

hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlcsg.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office
Entering D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

16 brushes (totalling 108 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (390.72 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (28.95 seconds)

Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\custom.wad
- Contains 3 used textures, 2.17 percent of map (6 textures in wad)
Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czcs_office.wad
- Contains 134 used textures, 97.10 percent of map (305 textures in wad)
Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czritual_standard.wad
- Contains 0 used textures, 0.00 percent of map (121 textures in wad)
Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (237 textures in wad)

Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 3.08 mb (of 4.00 mb MAX)
423.19 seconds elapsed [7m 3s]

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlbsp.exe
** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"

hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlbsp.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12500...13000...13500...14000...14500...15000...15500...16000...16500...17000...17500...18000...18500...19000...19500...20000...20500...21000...21500...22000...22500...23000...23500...24000...24500...25000...25500...26000...26500...27000...27500...28000...28500...29000...29327 (18.89 seconds)
BSP generation successful, writing portal file 'D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office.prt'

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlvis.exe
** Parameters: -fast "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"

g_fastvis = true
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlvis.exe -fast D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office
17943 portalleafs
56978 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\zhlt33\hlrad.exe
** Parameters: "D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office"

hlrad v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\zhlt33\hlrad.exe D:\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike_german\maps\office

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad']
[68 texlights parsed from 'C:\PROGRA~1\VALVEH~1\zhlt33\lights.rad']

Warning: No vis information, direct lighting only.

wenn ich aber nur ein teil aus der map kopiere und das versuche zu compilieren geht das (ca 25% oder so von der ganzen map)

dann macht er weiter mit hull 1 hull 2 u.s.w.

dann stehen da aber weniger zahlen, also nicht bis 30000 sondern nur bis 1500 oder so.

hat das was bstimmtes zu sagen ? was passiert an dieser stelle ???

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001
07.01.2006, 10:32
serious



dein hlvis hat sich beim compilieren verabschiedet. so wies aussieht leider ohne fehlermeldung.

Probier mal ein bisserl ältere ZHLT, z.b. die hier: http://xp-cagey.com/downloads/zhlt_1.7p15.zip

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Dieser Beitrag wurde am 07.01.2006 um 10:33 von serious bearbeitet.
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002
07.01.2006, 13:28
Sharky



ne vis läuft,

die bsp verabschiedet sich immer, und weil keine prt file erstellt wird (steht zwar da) hat vis dann auch keine lust mehr.....

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003
07.01.2006, 13:36
Adrian_Broher
Admin


Kann es vielleicht zufällig sein, das du vesuchst eine decompilte map wieder zu compilen?

--

There is nothing wrong with high standards. It's your problem that you don't meet them.
If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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