000
03.11.2010, 16:19
shooter_hq
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Hallo liebe Community,
Ich mach mich seit 2 Tagen wieder ans mappen und hat bis jetzt eig. ganz gut geklappt -.-
Aber jetzt geht nix mehr und zwar wenn ich die map complimiere (oder so ähnlich :D) scheint alles zu funzen und auch mit Alt+P ist nichts aber wenn ich die map ausprobieren will kommt eine Fehlermeldung in der Konsole irgendwas mit "Map coordinate extents too large" oder so ähnlich
mein Log: (hab mit no VIS und no RAD gemacht zum ausprobieren)
Brush 288353: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 28 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Marek\Selfmade Maps\Schule2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (360426 bytes) Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"! Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2232 texinfos to 1241 Reduced 135 texdatas to 109 (5324 bytes to 4472) Writing C:\Users\Marek\Selfmade Maps\Schule2.bsp 2 seconds elapsed
materialPath: c:\program files\steam\steamapps\jochen80\half-life 2\hl2\materials Loading C:\Users\Marek\Selfmade Maps\Schule2.vmf Brush 288353: bounds out of range fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 28 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Marek\Selfmade Maps\Schule2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (360130 bytes) Error! prop_static using model "models/props_wasteland/controlroom_desk001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_wasteland/controlroom_desk001a.mdl"! Error! prop_static using model "models/props_c17/bench01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/bench01a.mdl"! Error! prop_static using model "models/props_junk/trashdumpster01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/trashdumpster01a.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2231 texinfos to 1241 Reduced 134 texdatas to 108 (5297 bytes to 4445) Writing C:\Users\Marek\Selfmade Maps\Schule2.bsp 2 seconds elapsed
MFG Marek
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001
03.11.2010, 16:37
Sir_Killalot
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Der Fehler ist genau das, was er sagt. Die Map ist zu groß. Btw eine schule nachzubauen, ist nicht die beste idee...
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002
03.11.2010, 18:10
shooter_hq
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Ja also 2 sachen. 1tens ist es nicht meine Schule sondern frei erfunden und 2tens muss ich also Sachen löschen um wieder drauf spielen zui können ? liegt es an der size oder zu viel material oder woran? dust2 ist mindestens 2x so gross -.-
MfG
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003
03.11.2010, 18:38
Sir_Killalot
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Hab da grad noch was gesehen:
Brush 288353: bounds out of range
finden und löschen.
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004
03.11.2010, 23:20
shooter_hq
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Danke :D habs gelöscht/ edit .. ne habe ich nicht .. wie find ich den jetzt?
schau mal jetzt
** Executing... ** Command: "c:\program files\steam\steamapps\jochen80\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\jochen80\half-life 2\hl2" "C:\Users\Marek\Selfmade Maps\Schule4_v12"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files\steam\steamapps\jochen80\half-life 2\hl2\materials Loading C:\Users\Marek\Selfmade Maps\Schule4_v12.vmf Brush 357299: bounds out of range fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 28 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Marek\Selfmade Maps\Schule4_v12.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (360545 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2249 texinfos to 1262 Reduced 139 texdatas to 116 (5957 bytes to 5182) Writing C:\Users\Marek\Selfmade Maps\Schule4_v12.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Users\Marek\Selfmade Maps\Schule4_v12.bsp" "c:\program files\steam\steamapps\jochen80\half-life 2\hl2\maps\Schule4_v12.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\jochen80\half-life 2\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\jochen80\half-life 2\hl2" +map "Schule4_v12"
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Dieser Beitrag wurde am 03.11.2010 um 23:24 von shooter_hq bearbeitet.
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005
04.11.2010, 00:11
eatthefish
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hmm, gibts nicht unter dem Menüpunkt "View" eine Funktion namens Go to Brush Number?
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Compilelog posten nicht vergessen! Log Analyzer für Source.
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006
04.11.2010, 02:26
shooter_hq
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Danke!!! hat gefuntzt war so ein komischer nodraw block ....
Mfg
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