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Autor Beitrag
000
19.08.2007, 14:32
Whazza



Hi kann mir einer sagen warum ich diesen fehler in jeder ecke habe, hatte schon das wasser weg gemacht und trozdem immer noch da.

http://berberwertz.freehost.ag/warum.JPG

** Executing...
** Command: Change Directory
** Parameters: D:\spiele\Steam\SteamApps\xxx\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Jamo\Desktop\downloads mozila\counterstrike sachen\Neuer Ordner\BSPTwoMAP\waterworld.map" "D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld.map"

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld
Entering D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)

Using Wadfile: \spiele\steam\steamapps\xxx\counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \spiele\steam\steamapps\xxx\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \spiele\steam\steamapps\xxx\counter-strike\valve\halflife.wad
- Contains 9 used textures, 81.82 percent of map (3116 textures in wad)
Using Wadfile: \spiele\steam\steamapps\xxx\counter-strike\cstrike\other.wad
- Contains 2 used textures, 18.18 percent of map (58 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.06 mb (of 4.00 mb MAX)
0.36 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1248 (0.06 seconds)
BSP generation successful, writing portal file 'D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld.prt'
SolidBSP [hull 1] 500...1000...1011 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1038 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1003 (0.06 seconds)
0.94 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld
573 portalleafs
2055 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.91 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (109.83 seconds)
average leafs visible: 281
g_visdatasize:40395 compressed from 41256
110.77 seconds elapsed [1m 50s]

----- END hlvis -----

** Executing...
** Command: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe D:\spiele\Steam\SteamApps\xxx\counter-strike\cstrike\maps\waterworld

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'D:\PROGRA~1\VALVEH~1\tools\lights.rad']

7428 faces
Create Patches : 85177 base patches
0 opaque faces
1578980 square feet [227373216.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

----- END hlrad -----

** Executing...
** Command: D:\spiele\Steam\STEAMA~1\xxx~1\COUNTE~1\hl.exe
** Parameters: +map "waterworld"

mfg
whazza

--

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001
19.08.2007, 14:37
Skuldoon



1.
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

2.Warum is da überall Wasser?

3. Was genau is der Fehler? ein HoM Effeckt? dann stell die Sichtweite höher

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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002
19.08.2007, 14:42
Whazza



1.was bedeutet der fehler?

2. diese map baut meine freundin sie wollte das bei den wänden wasser ist, es ist aber auch ne normale wand hinter.

3. Ich weiss es ja nicht er reflektiert irgendwie die blöcke mit denn zaun.

wo stelle ich die stichweite höher.

http://mitglied.lycos.de/whazzathejoker/waterworld.bsp

--


Dieser Beitrag wurde am 19.08.2007 um 15:00 von Whazza bearbeitet.
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003
19.08.2007, 15:19
Skuldoon



1. Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

2. na dann ;)

3. map > map properties > da weiß ich nichmehr genau wies heißt, da auf jeden fall^^

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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004
19.08.2007, 15:50
Whazza



habe was gefunden ist das das (max viewable distance) also das steht auf 4096

müsste ich das umändern wen ja auf wieviel.

--

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005
19.08.2007, 15:51
Wallproo



musst du schon selbst ausprobieren. Halt so , dass man gerade noch alles sieht.

--

International Defense Force
www.idf-mod.de sponsored by www.get-bounced.de

Zitat:
Agamemnon-Hellmapper postete:
Unsere Leute arbeiten nur dann, wenn Vollmond ist und der Jupiter in enger Konstellation zum Venus steht.

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006
19.08.2007, 16:50
Whazza



cool danke hat geklappt habe es auf 6096 gemacht und jetzt kommt es nit mehr.

--

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