|
[.........]
Building Physics collision data... done (0) (127670 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (246230 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 5 seconds elapsed
2 threads reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt 708 portalclusters 2015 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . .
materialPath: c:\spiele\steam\steamapps\a5tor\half-life 2\hl2\materials Loading C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (1) (127670 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (246230 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 4 seconds elapsed
2 threads reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt 708 portalclusters 2015 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . .
materialPath: c:\spiele\steam\steamapps\a5tor\half-life 2\hl2\materials Loading C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 52 detail faces... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (127590 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (246150 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 4 seconds elapsed
2 threads reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt 548 portalclusters 1641 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . .
materialPath: c:\spiele\steam\steamapps\a5tor\half-life 2\hl2\materials Loading C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 132 detail faces... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (1) (128956 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (247516 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 4 seconds elapsed
2 threads reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt 319 portalclusters 940 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . .
materialPath: c:\spiele\steam\steamapps\a5tor\half-life 2\hl2\materials Loading C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... Merged 132 detail faces... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt... done (0) Can't load skybox file sky_day02 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (128956 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (247516 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Spiele\Steam\SteamApps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 4 seconds elapsed
2 threads reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp reading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.prt 319 portalclusters 940 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 117 visible clusters (0.00%) Total clusters visible: 98776 Average clusters visible: 309 Building PAS... Average clusters audible: 319 visdatasize:28063 compressed from 25520 writing c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 16 minutes, 39 seconds elapsed
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 2056 faces 1 degenerate faces 3716852 square feet [535226720.00 square inches] 7 displacements 563685 square feet [81170656.00 square inches] 2055 patches before subdivision zero area child patch zero area child patch 59167 patches after subdivision 8 direct lights 0 . WARNING: Too many light styles on a face (-1858,3960,273) WARNING: Too many light styles on a face (-1786,3861,121) [.....]
WARNING: Too many light styles on a face (-1752,3701,52) WARNING: Too many light styles on a face (-1707,3674,49) 8 . . . 9 . . . WARNING: Too many light styles on a face (-301,3715,120) 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1871868, max 226 transfer lists: 14.3 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(43385, 44749, 31814) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(2314, 1902, 1494) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(248, 215, 159) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(34, 30, 20) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(6, 5, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.1928 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 8/1024 384/49152 ( 0.8%) brushes 185/8192 2220/98304 ( 2.3%) brushsides 1384/65536 11072/524288 ( 2.1%) planes 940/65536 18800/1310720 ( 1.4%) vertexes 3095/65536 37140/786432 ( 4.7%) nodes 778/65536 24896/2097152 ( 1.2%) texinfos 518/12288 37296/884736 ( 4.2%) texdata 35/2048 1120/65536 ( 1.7%) dispinfos 7/0 1232/0 ( 0.0%) disp_verts 495/0 9900/0 ( 0.0%) disp_tris 800/0 1600/0 ( 0.0%) disp_lmsamples 47893/0 47893/0 ( 0.0%) faces 2056/65536 115136/3670016 ( 3.1%) origfaces 908/65536 50848/3670016 ( 1.4%) leaves 787/65536 44072/3670016 ( 1.2%) leaffaces 3049/65536 6098/131072 ( 4.7%) leafbrushes 796/65536 1592/131072 ( 1.2%) surfedges 13861/512000 55444/2048000 ( 2.7%) edges 7787/256000 31148/1024000 ( 3.0%) worldlights 8/8192 704/720896 ( 0.1%) waterstrips 265/32768 2650/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4899/65536 9798/131072 ( 7.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 5803464/0 ( 0.0%) visdata [variable] 28063/16777216 ( 0.2%) entdata [variable] 29203/393216 ( 7.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4588 ( 0.0%) pakfile [variable] 2485/0 ( 0.0%) Win32 Specific Data: physics [variable] 128956/4194304 ( 3.1%) ==== Total Win32 BSP file data space used: 6503232 bytes ==== Linux Specific Data: physicssurface [variable] 247516/6291456 ( 3.9%) ==== Total Linux BSP file data space used: 6621792 bytes ====
Total triangle count: 5998 Writing c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 12 minutes, 57 seconds elapsed 10 Optimized: 319 visible clusters (0.00%) Total clusters visible: 255605 Average clusters visible: 466 Building PAS... Average clusters audible: 548 visdatasize:80033 compressed from 78912 writing c:\spiele\steam\steamapps\a5tor\sourcesdk_content\hl2\mapsrc\OuterCity.bsp 2 hours, 35 minutes, 1 second elapsed
Und als das Kompilieren fertig war:
http://home.arcor.de/orionik/H4mM3r.JPG
Weshalb, Wieso, Warum und Wie beheben ?
Thx im vorraus !
PS: Ich hatte noch mehr Light Style-Fehler von der gleichen Sorte, hab die aber weggenommen, weil "der Text zu lang war" :>
--
|