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** Executing... ** Command: C:\CS\hlcsg.exe ** Parameters: -low -texdata 8192 -nowadtextures "c:\cs\mapping\versuchnr1"
hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg ----- Command line: C:\CS\hlcsg.exe -low -texdata 8192 -nowadtextures c:\cs\mapping\versuchnr1 Entering c:\cs\mapping\versuchnr1.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
3 brushes (totalling 28 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.34 seconds) SetModelCenters: 10%...20%...30%...40%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.89 seconds)
Using Wadfile: \cs\wad\halflife.wad - Contains 27 used textures, 96.43 percent of map (3116 textures in wad) Using Wadfile: \cs\wad\industry_west.wad - Contains 1 used texture, 3.57 percent of map (195 textures in wad) Using Wadfile: \cs\wad\mad_fascade1.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) Using Wadfile: \cs\wad\mad_italy2.wad - Contains 0 used textures, 0.00 percent of map (44 textures in wad) Using Wadfile: \cs\wad\mad_metro.wad - Contains 0 used textures, 0.00 percent of map (18 textures in wad) Using Wadfile: \cs\wad\mad_police.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \cs\wad\del_this.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \cs\wad\jotree.wad - Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE' - Contains 0 used textures, 0.00 percent of map (23 textures in wad)
added 14 additional animating textures. Texture usage is at 0.35 mb (of 8.00 mb MAX) 1.47 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\CS\hlbsp.exe ** Parameters: -low -texdata 8192 "c:\cs\mapping\versuchnr1"
hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp ----- Command line: C:\CS\hlbsp.exe -low -texdata 8192 c:\cs\mapping\versuchnr1
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Low ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...984 (0.33 seconds) BSP generation successful, writing portal file 'c:\cs\mapping\versuchnr1.prt' SolidBSP [hull 1] 500...1000...1309 (0.53 seconds) SolidBSP [hull 2] 500...1000...1187 (0.41 seconds) SolidBSP [hull 3] 500...1000...1500...1650 (1.06 seconds) 3.52 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\CS\hlvis.exe ** Parameters: -low -texdata 8192 -full "c:\cs\mapping\versuchnr1"
hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis ----- Command line: C:\CS\hlvis.exe -low -texdata 8192 -full c:\cs\mapping\versuchnr1 586 portalleafs 1882 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.73 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (305.98 seconds) average leafs visible: 326 g_visdatasize:39297 compressed from 43364 306.77 seconds elapsed [5m 6s]
----- END hlvis -----
** Executing... ** Command: C:\CS\hlrad.exe ** Parameters: -low -texdata 8192 -extra -bounce 4 "c:\cs\mapping\versuchnr1"
hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)
Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1 Based on code modifications by Sean `Zoner' Cavanaugh. Based on Valve's version, modified with permission. Submit detailed bug reports to amckern at amckern@yahoo.com
If you have a Compile error with this stage of compile, please check http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad ----- Command line: C:\CS\hlrad.exe -low -texdata 8192 -extra -bounce 4 c:\cs\mapping\versuchnr1
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 4 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\CS\lights.rad'] [59 texlights parsed from 'C:\CS\lights.rad']
3199 faces Create Patches : 16970 base patches 0 opaque faces 144581 square feet [20819762.00 square inches] 7 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (48.14 seconds) visibility matrix : 17.2 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (95.03 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (32.27 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.44 seconds) Transfer Lists : 21499620 : 21.50M transfers Indices : 17025924 : 16.24M bytes Data : 85998480 : 82.01M bytes Bounce 1 GatherLight: Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) Warning: Too many direct light styles on a face(?,?,?) ...
diese warnung kommt noch 10.000 mal.
hab forensuche betätigt, aber nix gescheites gefunden, da bei den anderen mit dem problem die textur angegeben war/ist. Und der Log Analyser hat ewig gearbeitet und es is nix passiert (habs dann abgebrochen)
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