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Da Crid´s Compilererrorrs artikel irgendwie down is, konnte ich nicht selber kuggen. Irgendwie scheint da der wurm in meiner map zu sein!
Für hilfe waere ich dankbar
THx im vorraus
Logfile
hlcsg v2.5.3 rel Custom Build 1.7p3 (Feb 21 2003) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: hlcsg.exe -nowadtextures -chart -estimate -high -texdata 4000 D:\map Entering D:\map.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (2.52 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (4.73 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 0/400 0/25600 ( 0.0%) planes 8572/65535 171440/1310700 (13.1%) vertexes 0/65535 0/786420 ( 0.0%) nodes 0/32767 0/786408 ( 0.0%) texinfos 966/32767 38640/1310680 ( 2.9%) faces 0/65535 0/1310700 ( 0.0%) clipnodes 0/32767 0/262136 ( 0.0%) leaves 0/8192 0/229376 ( 0.0%) marksurfaces 0/65535 0/131070 ( 0.0%) surfedges 0/512000 0/2048000 ( 0.0%) edges 0/256000 0/1024000 ( 0.0%) texdata [variable] 0/4194304 ( 0.0%) lightdata [variable] 0/6291456 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 0/524288 ( 0.0%) 0 textures referenced === Total BSP file data space used: 210080 bytes ===
Including Wadfile: \games\worldcraft\zhlt\zhlt.wad - Contains 1 used texture, 3.85 percent of map (3 textures in wad) Using Wadfile: \lol.wad - Warning: Larger than expected texture (348972 bytes): 'FELS13' - Warning: Larger than expected texture (348972 bytes): 'WAND38' - Warning: Larger than expected texture (348972 bytes): 'WAND38B' - Warning: Larger than expected texture (348972 bytes): 'WAND38C' - Contains 22 used textures, 84.62 percent of map (557 textures in wad) Using Wadfile: \games\half-life\valve\halflife.wad - Contains 3 used textures, 11.54 percent of map (3116 textures in wad) Using Wadfile: \games\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Texture usage is at 1.01 mb (of 4.00 mb MAX) 7.93 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: hlbsp.exe -chart -estimate -high -texdata 4000 D:\map
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\map.prt'
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0%) planes 8572/65535 171440/1310700 (13.1%) vertexes 2290/65535 27480/786420 ( 3.5%) nodes 1203/32767 28872/786408 ( 3.7%) texinfos 966/32767 38640/1310680 ( 2.9%) faces 1944/65535 38880/1310700 ( 3.0%) clipnodes 9270/32767 74160/262136 (28.3%) leaves 668/8192 18704/229376 ( 8.2%) marksurfaces 2482/65535 4964/131070 ( 3.8%) surfedges 8586/512000 34344/2048000 ( 1.7%) edges 4397/256000 17588/1024000 ( 1.7%) texdata [variable] 1060940/4194304 (25.3%) lightdata [variable] 0/4194304 ( 0.0%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 3094/524288 ( 0.6%) 26 textures referenced === Total BSP file data space used: 1519874 bytes === 14.60 seconds elapsed
----- END hlbsp -----
hlrad v2.5.3 rel Custom Build 1.7p (Jan 25 2003) Zoner's Half-Life Compilation Tools -- Custom Build Modified to bump up MAX_MAP_PLANES by Karl 'XP-Cagey' Patrick Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: hlrad.exe -extra -bounce 2 -smooth 5 -lights D:\Contest\map.rad -chart -estimate -high -texdata 16000 D:\Contest\map
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 16384000 ] [ 4194304 ] priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 2 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 5.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\map.rad'] [1 texlights parsed from 'D:\map.rad']
Warning: No vis information, direct lighting only. 1944 faces Create Patches : 13479 base patches 0 opaque faces 77928 square feet [11221650.00 square inches] 4492 direct lights
BuildFacelights: (2129.51 seconds) FinalLightFace: (0.16 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/400 768/25600 ( 3.0%) planes 8572/65535 171440/1310700 (13.1%) vertexes 2290/65535 27480/786420 ( 3.5%) nodes 1203/32767 28872/786408 ( 3.7%) texinfos 966/32767 38640/1310680 ( 2.9%) faces 1944/65535 38880/1310700 ( 3.0%) clipnodes 9270/32767 74160/262136 (28.3%) leaves 668/8192 18704/229376 ( 8.2%) marksurfaces 2482/65535 4964/131070 ( 3.8%) surfedges 8586/512000 34344/2048000 ( 1.7%) edges 4397/256000 17588/1024000 ( 1.7%) texdata [variable] 1060940/16384000 ( 6.5%) lightdata [variable] 324363/4194304 ( 7.7%) visdata [variable] 0/2097152 ( 0.0%) entdata [variable] 3094/524288 ( 0.6%) 26 textures referenced === Total BSP file data space used: 1844237 bytes === 2131.40 seconds elapsed [35m 31s]
----- END hlrad -----
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-Sir_Pepe- postete Ah, Gaylight :D fuer ein interessantes Lightning, braucht man manchmal nur ein env_leak einfuegen
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