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Autor Beitrag
000
26.12.2001, 18:02
Mad Chaos



hi, 3 fragen.
1)
was ist ein hull?
2)
warum bekomme ich den error?
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:\Programme\Worldcraft\zhlt253\hlcsg.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_military

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:\Sierra\Counter-Strike\cstrike\maps\cs_military.map
CreateBrush:
(0.27 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.55 seconds)
Using WAD File: \sierra\counter-strike\cstrike\ajawad.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_747.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_assault.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_bdog.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_cbble.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_dust.wad
Using WAD File: \sierra\counter-strike\cstrike\cs_office.wad
Using WAD File: \sierra\counter-strike\cstrike\cstraining.wad
Using WAD File: \sierra\counter-strike\cstrike\cstrike.wad
Using WAD File: \sierra\counter-strike\cstrike\de_aztec.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[650:SPECIAL_THANKS]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\counter-strike\cstrike\de_aztec.wad] Texture[651:THANKS]

Using WAD File: \sierra\counter-strike\cstrike\de_storm.wad
Using WAD File: \sierra\counter-strike\cstrike\de_vegas.wad
Using WAD File: \sierra\counter-strike\cstrike\decals.wad
Using WAD File: \sierra\counter-strike\cstrike\itsitaly.wad
Using WAD File: \sierra\counter-strike\cstrike\prodigy.wad
Using WAD File: \sierra\counter-strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[1191:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[1230:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[1258:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[1260:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\sierra\counter-strike\cstrike\torntextures.wad] Texture[1312:TK_TORNMAP]

Using WAD File: \sierra\counter-strike\cstrike\tswad.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\as_riverside.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\cs_apartement.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\cs_hideout.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\cs_thunder.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\cs_villa.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\de_ash.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\de_atlantis.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\de_night.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\de_sunrise.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\deep6.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\desnow.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\es_frantic.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\mr_deth.wad
Using WAD File: \sierra\counter-strike\cstrike\maps\yurik.wad
Using WAD File: \sierra\counter-strike\valve\cached.wad
Using WAD File: \sierra\counter-strike\valve\decals.wad
Using WAD File: \sierra\counter-strike\valve\halflife.wad
Using WAD File: \sierra\counter-strike\valve\liquids.wad
Using WAD File: \sierra\counter-strike\valve\xeno.wad
Using WAD File: \sierra\counter-strike\dmc\cached.wad
Using WAD File: \sierra\counter-strike\dmc\dmc.wad
Texture usage is at 0.45 mb (of 4.00 mb MAX)
6.27 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:\Programme\Worldcraft\zhlt253\hlbsp.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_military

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
1.59 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:\Programme\Worldcraft\zhlt253\hlvis.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_military

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

Error: Portal file 'C:\Sierra\Counter-Strike\cstrike\maps\cs_military.prt' does not exist, cannot vis the map

----- END hlvis -----

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:\Programme\Worldcraft\zhlt253\hlrad.exe C:\Sierra\Counter-Strike\cstrike\maps\cs_military
>> There was a problem compiling the map.
>> Check the file C:\Sierra\Counter-Strike\cstrike\maps\cs_military.log for the cause.

----- END hlrad -----
3) wenn ihc ein licht oder nen player integriere bekomm ich den normale leakerror aber ich hab bestimmt kein leak warum also?

CU

M@d Ch@os

--

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001
26.12.2001, 18:53
KhanRKerensky



Hau erstmal die Horden von Texturen wech...
Hull = Hülle? Naja egal... auf jeden Fall hasse kein Entity in deinem Level... ergo wird auch kein Leaktest (die ja irgentwie von Entities ausgehend gesucht werden) durchgeführt. Und du HAST ein Leak, wenn dir eins angezeigt wird.

cya

P.S. Wie willst du eigentlich nen Level spielen, das kein Entity hat? Wo willst im Level starten?

--

"[...] you're going to burn in a very special level of Hell. A level they reserve for child molesters and people who talk at the theater." - Book

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002
26.12.2001, 19:08
Mad Chaos



Ich weiß das hull hülle heißt dann weiß ich auch das ich keine entities habe.(die hab ich ausgeschaltet weil sonst eine leakmeldung kam).Im übrigen lag es daran das mir anscheinend ein brush gefehlt hat.

CU

M@d CH@os

--

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003
26.12.2001, 22:09
KhanRKerensky



Du "schaltest" die Entities aus weil du nen Leak hast? Echt Logisches Handeln.

--

"[...] you're going to burn in a very special level of Hell. A level they reserve for child molesters and people who talk at the theater." - Book

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004
03.06.2003, 22:03
Moose



--=====M3G4-LOL=====--
und wie willst du die Map spielen?

--

hah, wen interressiert schon was ich rede...

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005
03.06.2003, 22:09
ScyTheMan
Moderator


Ein Hull ist ein abgeschlossener Bereich in einer map, der mit anderen Hulls keinerlei Verbindung hat (man könnte höchstens durch einen teleporter hinein kommen)

--

http://choerbaert.org
Ein Gespenst geht um im Netz - das Gespenst des Open Source
csndr

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