000
23.10.2001, 21:18
DarkHunter
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Sodelle, wieder einmal kann ich euch nerven *gg*
Nein im Ernst, ich weiß nicht weiter und Crid´s Artikel ....
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: E:\SIERRA\Half-Life\Worldcraft\vv\hlcsg.exe E:\SIERRA\Half-Life\WorldWar\ww_brunswiek
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering E:\SIERRA\Half-Life\WorldWar\ww_brunswiek.map CreateBrush: (3.19 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (2.69 seconds) Using WAD File: \sierra\half-life\worldwar\ww.wad Using WAD File: \sierra\half-life\cstrike\cs_747.wad Using WAD File: \sierra\half-life\cstrike\as_tundra.wad Using WAD File: \sierra\half-life\cstrike\cached.wad Using WAD File: \sierra\half-life\cstrike\ajawad.wad Using WAD File: \sierra\half-life\cstrike\cs_thunder.wad Using WAD File: \sierra\half-life\cstrike\cs_bdog.wad Using WAD File: \sierra\half-life\cstrike\cs_cbble.wad Using WAD File: \sierra\half-life\cstrike\cs_dust.wad Using WAD File: \sierra\half-life\cstrike\cs_office.wad Using WAD File: \sierra\half-life\cstrike\cs_assault.wad Using WAD File: \sierra\half-life\cstrike\gras.wad Using WAD File: \sierra\half-life\cstrike\de_aztec.wad Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\de_aztec.wad] Texture[727:SPECIAL_THANKS]
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\sierra\half-life\cstrike\de_aztec.wad] Texture[728:THANKS]
Using WAD File: \sierra\half-life\cstrike\de_storm.wad Using WAD File: \sierra\half-life\cstrike\de_vegas.wad Using WAD File: \sierra\half-life\cstrike\decals.wad Using WAD File: \sierra\half-life\cstrike\cstrike.wad Using WAD File: \sierra\half-life\cstrike\pldecal.wad Using WAD File: \sierra\half-life\cstrike\jos.wad Using WAD File: \sierra\half-life\cstrike\n0th1ng.wad Using WAD File: \sierra\half-life\cstrike\pfl_jungle1.wad Using WAD File: \sierra\half-life\cstrike\pldeca.wad Using WAD File: \sierra\half-life\cstrike\itsitaly.wad Using WAD File: \sierra\half-life\cstrike\tswad.wad Using WAD File: \sierra\half-life\cstrike\torntextures.wad Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[1467:TK_STONEWALLHI]
Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[1506:TK_CLAYROOF]
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[1534:{TK_PLANTLG]
Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[1536:{TK_PLANTSM]
Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\sierra\half-life\cstrike\torntextures.wad] Texture[1588:TK_TORNMAP]
Using WAD File: \sierra\half-life\cstrike\trees.wad Using WAD File: \sierra\half-life\cstrike\trees2.wad Using WAD File: \sierra\half-life\cstrike\prodigy.wad Using WAD File: \sierra\half-life\valve\halflife.wad Using WAD File: \sierra\half-life\valve\liquids.wad added 3 additional animating textures. Texture usage is at 2.43 mb (of 4.00 mb MAX) 11.04 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: E:\SIERRA\Half-Life\Worldcraft\vv\hlbsp.exe E:\SIERRA\Half-Life\WorldWar\ww_brunswiek
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 === Entity infodecal @ (1180,-887,-160) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
9.18 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: E:\SIERRA\Half-Life\Worldcraft\vv\hlvis.exe E:\SIERRA\Half-Life\WorldWar\ww_brunswiek >> There was a problem compiling the map. >> Check the file E:\SIERRA\Half-Life\WorldWar\ww_brunswiek.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: E:\SIERRA\Half-Life\Worldcraft\vv\hlrad.exe E:\SIERRA\Half-Life\WorldWar\ww_brunswiek >> There was a problem compiling the map. >> Check the file E:\SIERRA\Half-Life\WorldWar\ww_brunswiek.log for the cause.
----- END hlrad -----
Wer mir helfen kann, tut dies bitte auch :D
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001
23.10.2001, 21:24
blair
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Wer lesen kann ist klar im vorteil.
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because our freedom sits at the end of a gun we're all here getting beat up and held back we're all here digging knives from our backs
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002
23.10.2001, 21:27
feigling
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versuch doch mal, die ersten 50 wads zu entfernen. Viellicht gehts dann ;D Außerdem hast du ein Leak in deiner map, also ein Loch. Das solltest du auch rausmachen. Und guck dir mal den Kompilierfehler Artikel an. Oben in der Leiste
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003
23.10.2001, 21:29
Flann
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Warning: ::: Larger than expected texture
Das ist nur eine Warnung und bedeutet lediglich das die erwähnte Textur größer als 256*256 Pixel ist, was bei älteren Grafikkarten zu Problem führen kann.
Dein eigendliches Problem ist das hier:
Warning: === LEAK in hull 0 ===
Und das steht im Artikel.
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004
24.10.2001, 11:53
DarkHunter
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Blair postete Wer lesen kann ist klar im vorteil.
Wer die Rechtschreibung beherscht auch !!!
Wer lesen kann, ist klar im Vorteil.
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005
24.10.2001, 11:58
SonicBe@m
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Wer die Rechtschreibung beherscht auch !!! ?? also ehrlich gesagt pfeif ich darauf ! ich schreibe immer schön klein ausser es geht um wichtige sachen (mails usw..) ansonsten ist es mir relativ egal ! mann kann auch den text 2mal lesen ! wenn mann ihn beim ersten mal net gecheckt hatt !
axo wieso nimmste eigentlich soviele wads her ? nimm doch nur die die du wirklich brauchst ! denn bei einigen wads sind sachen dabei die mann nie brauchen wird naja und bei eigenen einfach ein wad include machen !! dann braucht keiner die wad ausser du beim mappen !
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72410480 Love Peace And WorldCraft :D Texture axis perpendicular to face? Never again: QuArK
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