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Autor Beitrag
000
23.03.2005, 02:35
DiggeEierAmStart



bei mir kommt nach dem compilen meiner map die fehlermelfung von NS:
WARNING: couldn't open hal.wad

1.ich hab keine hal.wad benutzt
2.ich hab keine textur welche so heisst

woher kommt das?
(NS: Natural Selection, hl1 mod)

Probiert hab ich:
1.alle wads zu removen und einzeln zu gucken wo in welcher vielleicht fehler sind,
2.hammer neu installiert
3.zhlt 2.5.... 1.7costom und 3.xx
4. mich zu erschiessen

ich werd net schlau, im log is alles richtig nur beim starten ladens der map meint der mir so was abzuziehen!
ich hab hal.wad nichtmal auf dem rechner oder sonst irgendwo!

--


Dieser Beitrag wurde am 23.03.2005 um 04:02 von DiggeEierAmStart bearbeitet.
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001
23.03.2005, 02:53
DiggeEierAmStart



** Executing...
** Command: Change Directory
** Parameters: D:\Steam\SteamApps\-jocker-@web.de\half-life

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Operator\Desktop\ns_nuckem.map" "D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem.map"

** Executing...
** Command: D:\ZHLT_1~1.7P1\hlcsg.exe
** Parameters: "D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: D:\ZHLT_1~1.7P1\hlcsg.exe D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem
Entering D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_ayumi.wad
- Contains 0 used textures, 0.00 percent of map (38 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_bast.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_hera.wad
- Contains 0 used textures, 0.00 percent of map (65 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_lost.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_nancy.wad
- Contains 0 used textures, 0.00 percent of map (15 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns_nothing.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns2.wad
- Contains 1 used texture, 100.00 percent of map (296 textures in wad)
Using Wadfile: \steam\steamapps\-jocker-@web.de\half-life\ns\ns.wad
- Contains 0 used textures, 0.00 percent of map (578 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.02 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: D:\ZHLT_1~1.7P1\hlbsp.exe
** Parameters: "D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: D:\ZHLT_1~1.7P1\hlbsp.exe D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.02 seconds)
BSP generation successful, writing portal file 'D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: D:\ZHLT_1~1.7P1\hlvis.exe
** Parameters: "D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: D:\ZHLT_1~1.7P1\hlvis.exe D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----

** Executing...
** Command: D:\ZHLT_1~1.7P1\hlrad.exe
** Parameters: "D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: D:\ZHLT_1~1.7P1\hlrad.exe D:\Steam\SteamApps\-jocker-@web.de\half-life\ns_german\ns_nuckem

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]

52 faces
Create Patches : 568 base patches
0 opaque faces
10922 square feet [1572864.00 square inches]
1 direct lights

BuildFacelights:
30%...40%...50%...80%...90%... (0.03 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.03 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 262112 : 262.11k transfers
Indices : 3648 : 3.56k bytes
Data : 1048448 : 1023.88k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
FinalLightFace:
30%...40%...50%...80%...90%... (0.06 seconds)
0.98 seconds elapsed

----- END hlrad -----

** Executing...
** Command: D:\Steam\STEAMA~1\-JOCKE~1.DE\HALF-L~2\hl.exe
** Parameters: -game ns +map "ns_nuckem"

--

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002
23.03.2005, 10:59
WareWolf



mit dem Steamdreck habe ich einerseits null Erfahrung..andererseits ist das ein typischer Fehler, wenn der Editor (ich nehme mal an VHE oder Hammer) noch fehlerhafte (alte Einträge von früheren Projekten) enthält. Diese hal.wad dürfte so ein verkrüppelter halflife.wad Eintrag sein. Vielleicht steht sogar irgendwo half-life.wad, die es sowieso nicht gibt und die Compiler ab dem ungültigen "-" Zeichen den Rest ignorieren..what ever

--

Sig as a brick ┴┬┴┬┴┬┴┬┴┬┴┬┴
WW

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003
23.03.2005, 11:03
Primzahl



Zitat:
\steam\steamapps\-jocker-@web.de\half-life\ns\ns.wad
@ und . im Pfadnamen Verträgt der Compiler u.U. nicht so toll.
Wäre möglich adss der Fehler darauf beruht.

--

Trollpolizei!!! °_o
"War is God's way of teaching geography to Americans."
"RTFM du beschissener Kack-B00n..."
Forenregeln | TheWall Wiki | Source SDK Dokumentation

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004
23.03.2005, 13:02
DiggeEierAmStart



wie soll ich das umschreiben? soweit ich das verstanden hab kennt der das zeichen "-" net und meckert mich deshalb an?
ich hab hammer beta 3.5

ne das lag net daran, ich hab noch nen eintrag von hammer in der regestry gesehen, hab den geloescht und hammerordner auch deleted, nun neu installiert und es geht wieder,

sowas hasse ich, 12h an dem fehler verbracht, 12h meines lebens daran verschwendet fuer nix!

--


Dieser Beitrag wurde am 23.03.2005 um 13:33 von DiggeEierAmStart bearbeitet.
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