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Hallo Leute, Ich hab mir mal ne aim map geschickt und naja ich hab nun das Problem im Editor ist die Tür noch da doch dann im Spiel nicht mehr, man kann zwar dagegen laufen aber man kann hindurchsehen..
.. Weiß zwar net ob des was sagt aber ich post es trotzdem mal -------------------------------
** Executing... ** Command: Change Directory ** Parameters: D:\spiele\csgroß\cstrike
** Executing... ** Command: Copy File ** Parameters: "D:\spiele\csgroß\valve\aim_GFF_v01.map" "D:\spiele\csgroß\cstrike\maps\aim_GFF_v01.map"
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlcsg.exe ** Parameters: "D:\spiele\csgroß\cstrike\maps\aim_GFF_v01"
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlcsg.exe D:\spiele\csgroß\cstrike\maps\aim_GFF_v01 Entering D:\spiele\csgroß\cstrike\maps\aim_GFF_v01.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.50 seconds)
Using Wadfile: \spiele\csgroß\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cs_dust.wad - Contains 10 used textures, 71.43 percent of map (28 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \spiele\csgroß\cstrike\chateau.wad - Contains 4 used textures, 28.57 percent of map (136 textures in wad)
added 5 additional animating textures. Texture usage is at 0.50 mb (of 4.00 mb MAX) 0.95 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\spiele\CSGRO~1\VALVEH~1\tools\hlbsp.exe ** Parameters: "D:\spiele\csgroß\cstrike\maps\aim_GFF_v01"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\spiele\CSGRO~1\VALVEH~1\tools\hlbsp.exe D:\spiele\csgroß\cstrike\maps\aim_GFF_v01
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'D:\spiele\csgroß\cstrike\maps\aim_GFF_v01.prt' 0.67 seconds elapsed
----- END hlbsp -----
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