005
07.09.2005, 20:09
T_E_C
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da der text zu lang war - hier teil2: 1 threads reading i:\-=-progs-=-\hl2\valve\steam\steamapps\t_e_c\sourcesdk_content\cstrike\mapsrc\project_Amsterdam.bsp reading i:\-=-progs-=-\hl2\valve\steam\steamapps\t_e_c\sourcesdk_content\cstrike\mapsrc\project_Amsterdam.prt 3671 portalclusters 12119 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 1102489 visible clusters (0.00%) Total clusters visible: 7619570 Average clusters visible: 2075 Building PAS... Average clusters audible: 3554 visdatasize:3054511 compressed from 3406688 writing i:\-=-progs-=-\hl2\valve\steam\steamapps\t_e_c\sourcesdk_content\cstrike\mapsrc\project_Amsterdam.bsp 3 minutes, 45 seconds elapsed
[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading i:\-=-progs-=-\hl2\valve\steam\steamapps\t_e_c\sourcesdk_content\cstrike\mapsrc\project_Amsterdam.bsp 19120 faces 51 degenerate faces 3543140 square feet [510212160.00 square inches] 0 displacements 0 square feet [0.00 square inches] 19069 patches before subdivision zero area child patch zero area child patch 162817 patches after subdivision 140 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 5895154, max 295 transfer lists: 45.0 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(785363, 605229, 474817) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(176418, 118691, 93993) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(71537, 45813, 38195) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(33674, 20560, 17722) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(16528, 9648, 8568) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(8323, 4658, 4239) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(4189, 2247, 2091) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(2138, 1101, 1045) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(1085, 537, 519) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(557, 265, 261) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(285, 130, 130) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #12 added RGB(147, 65, 66) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #13 added RGB(76, 33, 33) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #14 added RGB(40, 17, 17) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #15 added RGB(21, 9, 9) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #16 added RGB(12, 5, 5) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #17 added RGB(7, 3, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #18 added RGB(4, 2, 2) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #19 added RGB(3, 2, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #20 added RGB(2, 2, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #21 added RGB(2, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #22 added RGB(2, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #23 added RGB(2, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #24 added RGB(2, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #25 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #26 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #27 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #28 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #29 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #30 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #31 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #32 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #33 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #34 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #35 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #36 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #37 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #38 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #39 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #40 added RGB(1, 1, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #41 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s)..... Done<0.4101 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 126/1024 6048/49152 (12.3%) brushes 3005/8192 36060/98304 (36.7%) brushsides 28292/65536 226336/524288 (43.2%) planes 22366/65536 447320/1310720 (34.1%) vertexes 38724/65536 464688/786432 (59.1%) nodes 8547/65536 273504/2097152 (13.0%) texinfos 3721/12288 267912/884736 (30.3%) texdata 109/2048 3488/65536 ( 5.3%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 19120/65536 1070720/3670016 (29.2%) origfaces 11531/65536 645736/3670016 (17.6%) leaves 8674/65536 485744/3670016 (13.2%) leaffaces 24587/65536 49174/131072 (37.5%) leafbrushes 11387/65536 22774/131072 (17.4%) surfedges 140840/512000 563360/2048000 (27.5%) edges 81969/256000 327876/1024000 (32.0%) worldlights 140/8192 12320/720896 ( 1.7%) waterstrips 1722/32768 17220/327680 ( 5.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 29223/65536 58446/131072 (44.6%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 5887716/0 ( 0.0%) visdata [variable] 3054511/16777216 (18.2%) entdata [variable] 144105/393216 (36.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8588 ( 0.0%) pakfile [variable] 39570/0 ( 0.0%) Win32 Specific Data: physics [variable] 1229023/4194304 (29.3%) ==== Total Win32 BSP file data space used: 15333685 bytes ==== Linux Specific Data: physicssurface [variable] 1229023/6291456 (19.5%) ==== Total Linux BSP file data space used: 15333685 bytes ====
Total triangle count: 54906 Writing i:\-=-progs-=-\hl2\valve\steam\steamapps\t_e_c\sourcesdk_content\cstrike\mapsrc\project_Amsterdam.bsp 48 minutes, 39 seconds elapsed
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