008
09.08.2010, 16:33
Darkey
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** Executing... ** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 2 threads materialPath: c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.vmf Could not locate 'GameData' key in c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/mg_texture_multigame_build4/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/hav*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (38751 bytes) Error! To use model "models/weapons/w_eq_fraggrenade.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/weapons/w_eq_fraggrenade.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 203 texinfos to 132 Reduced 9 texdatas to 8 (230 bytes to 209) Writing C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" -fast "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4"
Valve Software - vvis.exe (Jul 7 2010) fastvis = true 2 threads reading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp reading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.prt 209 portalclusters 521 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 1813 visible clusters (0.00%) Total clusters visible: 35560 Average clusters visible: 170 Building PAS... Average clusters audible: 209 visdatasize:12898 compressed from 13376 writing c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" -noextra "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp Setting up ray-trace acceleration structure... Done (0.02 seconds) 975 faces 345070 square feet [49690096.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 975 patches before subdivision 29283 patches after subdivision 84 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 3432803, max 731 transfer lists: 26.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(64922, 226451, 10522) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(18394, 24860, 513) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(5871, 3150, 28) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2116, 412, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(917, 61, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(460, 9, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(266, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(163, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(106, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(69, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(46, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(31, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(21, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(10, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(7, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0138 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 87/8192 1044/98304 ( 1.1%) brushsides 530/65536 4240/524288 ( 0.8%) planes 382/65536 7640/1310720 ( 0.6%) vertexes 1193/65536 14316/786432 ( 1.8%) nodes 542/65536 17344/2097152 ( 0.8%) texinfos 132/12288 9504/884736 ( 1.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 975/65536 54600/3670016 ( 1.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 360/65536 20160/3670016 ( 0.5%) leaves 572/65536 18304/2097152 ( 0.9%) leaffaces 1093/65536 2186/131072 ( 1.7%) leafbrushes 250/65536 500/131072 ( 0.4%) areas 2/256 16/2048 ( 0.8%) surfedges 5817/512000 23268/2048000 ( 1.1%) edges 3210/256000 12840/1024000 ( 1.3%) LDR worldlights 84/8192 7392/720896 ( 1.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 59/32768 590/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 855/65536 1710/131072 ( 1.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 627816/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 12898/16777216 ( 0.1%) entdata [variable] 35026/393216 ( 8.9%) LDR ambient table 572/65536 2288/262144 ( 0.9%) HDR ambient table 572/65536 2288/262144 ( 0.9%) LDR leaf ambient 2191/65536 61348/1835008 ( 3.3%) HDR leaf ambient 572/65536 16016/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 87189/0 ( 0.0%) physics [variable] 38751/4194304 ( 0.9%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2427 Writing c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp 13 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp" "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\maps\mg_texture_multigame_build4.bsp"
** Executing... ** Command: c:\programme\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" +map "mg_texture_multigame_build4"
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