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Autor Beitrag
000
09.08.2010, 09:47
Darkey



Hallo. Ich hab ne Frage. :)
Wie kann man Waffen in eine Map legen die man nicht aufnehmen kann?
bzw. ist das überhaupt möglich?

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001
09.08.2010, 09:58
Adrian_Broher
Admin


Erstelle ein prop_(physic,static) mit dem World Modell der Waffe.

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If you think it's simple, then you have misunderstood the problem.
When a customer says "nothing has changed", assume they're lying.

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002
09.08.2010, 10:05
Darkey



Hab ich.
Ich hab auch schon den Waffen einen Name gegeben.
Sorry wen ich frage. Aber was genau muss ich jetzt bei dem prop_physic bzw. prop_static einstellen wen die Waffe zB. Pumpgun1 heißt.

Danke schonmal für deine Hilfe :)

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003
09.08.2010, 10:22
eatthefish



naja, du drückst das prop_ an und dann gehst du unter "World Model" auf "Browse", und dann kannst du den namen der Waffe (den echten Namen, nicht einfach nur Pumpgun1!!!) die du einfügen willst in den Filter eingeben, und dann auswählen...

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Compilelog posten nicht vergessen!
Log Analyzer für Source.


Dieser Beitrag wurde am 09.08.2010 um 10:22 von eatthefish bearbeitet.
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004
09.08.2010, 10:33
Darkey



ah jetzt hab ichs verstanden. danke :D

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005
09.08.2010, 10:42
Darkey



Öh ja jetzt sieht man es zwar im Editor, aber nicht ingame :x

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006
09.08.2010, 11:24
eatthefish



Compilelog posten, mir ahnt böses...

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007
09.08.2010, 12:21
kijan



ich ahne nichts böses, versuch mal ein prop_dynamic oder prop_dynamic_override.

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008
09.08.2010, 16:33
Darkey



** Executing...
** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\materials
Loading C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.vmf
Could not locate 'GameData' key in c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/mg_texture_multigame_build4/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/hav*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (38751 bytes)
Error! To use model "models/weapons/w_eq_fraggrenade.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_eq_fraggrenade.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 203 texinfos to 132
Reduced 9 texdatas to 8 (230 bytes to 209)
Writing C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" -fast "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4"

Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp
reading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.prt
209 portalclusters
521 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 1813 visible clusters (0.00%)
Total clusters visible: 35560
Average clusters visible: 170
Building PAS...
Average clusters audible: 209
visdatasize:12898 compressed from 13376
writing c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp
0 seconds elapsed

** Executing...
** Command: "c:\programme\steam\steamapps\darkeyyyyy\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" -noextra "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
975 faces
345070 square feet [49690096.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
975 patches before subdivision
29283 patches after subdivision
84 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 3432803, max 731
transfer lists: 26.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(64922, 226451, 10522)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(18394, 24860, 513)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(5871, 3150, 28)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2116, 412, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(917, 61, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(460, 9, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(266, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(163, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(106, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(69, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(46, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(31, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(21, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(14, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #15 added RGB(10, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #16 added RGB(7, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #17 added RGB(4, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #18 added RGB(3, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #19 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #20 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #21 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0138 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (3)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/1024 1392/49152 ( 2.8%)
brushes 87/8192 1044/98304 ( 1.1%)
brushsides 530/65536 4240/524288 ( 0.8%)
planes 382/65536 7640/1310720 ( 0.6%)
vertexes 1193/65536 14316/786432 ( 1.8%)
nodes 542/65536 17344/2097152 ( 0.8%)
texinfos 132/12288 9504/884736 ( 1.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 975/65536 54600/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 360/65536 20160/3670016 ( 0.5%)
leaves 572/65536 18304/2097152 ( 0.9%)
leaffaces 1093/65536 2186/131072 ( 1.7%)
leafbrushes 250/65536 500/131072 ( 0.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5817/512000 23268/2048000 ( 1.1%)
edges 3210/256000 12840/1024000 ( 1.3%)
LDR worldlights 84/8192 7392/720896 ( 1.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 59/32768 590/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 855/65536 1710/131072 ( 1.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 627816/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12898/16777216 ( 0.1%)
entdata [variable] 35026/393216 ( 8.9%)
LDR ambient table 572/65536 2288/262144 ( 0.9%)
HDR ambient table 572/65536 2288/262144 ( 0.9%)
LDR leaf ambient 2191/65536 61348/1835008 ( 3.3%)
HDR leaf ambient 572/65536 16016/1835008 ( 0.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 87189/0 ( 0.0%)
physics [variable] 38751/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2427
Writing c:\programme\steam\steamapps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp
13 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Steam\SteamApps\darkeyyyyy\sourcesdk_content\cstrike\mapsrc\mg_texture_multigame_build4.bsp" "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike\maps\mg_texture_multigame_build4.bsp"

** Executing...
** Command: c:\programme\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\programme\steam\steamapps\darkeyyyyy\counter-strike source\cstrike" +map "mg_texture_multigame_build4"

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009
09.08.2010, 18:34
Darkey



Mit Dynamic_override gehts. ty

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