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So ich möchte meine eigenen wad's in meine map reinbringen. 2 Versuche hatte ich:
1. bsp. und meine wad auf unseren clanserver gehauen -> funkzt net, alle anderen konnten meine wad nich saugen 2. die wad datei includen, funzt auch net (hab auch forum durchgesucht und ausprobiert imma ein Fehler, steht unten der log)
So eins von beiden sollte schon klappen, mir egal was. Ich hoffe das mir einer helfen kann und das auch ausführlich beschreibt. Danke schonma im voraus
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** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: "E:\Spiele\Valve\CS-16"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe E:\Spiele\Valve\CS-16 >> There was a problem compiling the map. >> Check the file E:\Spiele\Valve\CS-16.log for the cause.
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlcsg.exe "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland" Entering c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...30%...40%...50%...70%...80%...90%... (0.06 seconds) SetModelCenters: 30%...40%...50%...80%...90%... (0.00 seconds) CSGBrush: 10%... (0.09 seconds)
Warning: Wad file '\spiele\valve\cs-16\valve\decals.wad' not found Warning: Wad file '\spiele\valve\cs-16\valve\halflife.wad' not found Warning: Wad file '\spiele\valve\cs-16\valve\liquids.wad' not found Warning: Wad file '\spiele\valve\cs-16\valve\xeno.wad' not found Warning: Wad file '\spiele\valve\cs-16\cstrike\cs_dust.wad' not found Error: Could not open wad file \spiele\valve\cs-16\valve\decals.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \spiele\valve\cs-16\valve\halflife.wad Error: Could not open wad file \spiele\valve\cs-16\valve\liquids.wad Error: Could not open wad file \spiele\valve\cs-16\valve\xeno.wad Error: Could not open wad file \spiele\valve\cs-16\cstrike\cs_dust.wad Using Wadfile: \dokumente und einstellungen\cm\eigene dateien\maps\chris.wad - Contains 1 used texture, 10.00 percent of map (1 textures in wad) Using Wadfile: \chris.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland" >> There was a problem compiling the map. >> Check the file c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.log for the cause.
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlvis.exe "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland" >> There was a problem compiling the map. >> Check the file c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.log for the cause.
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlrad.exe "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland" >> There was a problem compiling the map. >> Check the file c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.log for the cause.
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.bsp" "C:\Dokumente und Einstellungen\CM\Eigene Dateien\aim_takkaland.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\dokumente und einstellungen\cm\eigene dateien\aim_takkaland.pts" "C:\Dokumente und Einstellungen\CM\Eigene Dateien\aim_takkaland.pts"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\ZHLT34~1\hlbsp.exe ** Parameters: +map "aim_takkaland" -game cstrike -dev -console +deathmatch 1
Unknown option "aim_takkaland" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com)
-= hlbsp Options =-
-leakonly : Run BSP only enough to check for LEAKs -subdivide # : Sets the face subdivide size -maxnodesize # : Sets the maximum portal node size
-notjunc : Don't break edges on t-junctions (not for final runs) -noclip : Don't process the clipping hull (not for final runs) -nofill : Don't fill outside (will mask LEAKs) (not for final runs) -noopt : Don't optimize planes on BSP write (not for final runs)
-texdata # : Alter maximum texture memory limit (in kb) -lightdata # : Alter maximum lighting memory limit (in kb) -chart : display bsp statitics -low | -high : run program an altered priority level -nolog : don't generate the compile logfiles -threads # : manually specify the number of threads to run -estimate : display estimated time during compile -nonulltex : Don't strip NULL faces -verbose : compile with verbose messages -noinfo : Do not show tool configuration information -dev # : compile with developer message
mapfile : The mapfile to compile
** Executing... ** Command: hlcsg.exe -wadinclude n0th1ng.wad aim_takkaland.map ** Parameters:
* Could not execute the command: hlcsg.exe -wadinclude n0th1ng.wad aim_takkaland.map * Windows gave the error message: "Zugriff verweigert"
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