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Autor Beitrag
000
06.10.2008, 00:05
myshad



Sers,

hab gestern mit dem Editing angefangen und bin so eig. auch ganz gut klar gekommen.

Als ich jetzt jedoch meine Map im CS öffnen wollte sagt er, dass eine "counter-st.wad" fehlt..

Ich habe bei den Texturen keine Datei namens counter-st.wad hinzugefügt.. und so finde ich auch keine auf meinem Rechner.

Weiß da einer ne Lösung? Bei Google finde ich auch nix unter dem Namen.

--

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001
06.10.2008, 00:07
Skuldoon



log posten und kürzere pfade nutzen

du hast keine counter-st.wad, weil die wad ein einem so langen pfad is, dass er bei ...\counter-st gekürzt wird

achja, und sufu nutzen, sowas gabs schon öfters, auch wenn die jeweilige wad immer anders hieß...trotzdem kann man die finden

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.


Dieser Beitrag wurde am 06.10.2008 um 00:08 von Skuldoon bearbeitet.
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002
06.10.2008, 00:13
myshad



hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlcsg.exe D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest
Entering D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\3dgaming.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\23b.wad
- Warning: Larger than expected texture (234732 bytes): 'ARNEKLEIN'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\cs_dust.wad
- Contains 2 used textures, 50.00 percent of map (28 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\wall_lab.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\de_piranesi.wad
- Contains 1 used texture, 25.00 percent of map (160 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\fy_icedust.wad
- Warning: Larger than expected texture (252412 bytes): 'LOGGO2'
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\hlbasics.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\half-life\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\half-life\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\half-life\valve\halflife.wad
- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\half-life\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\steam\steamapps\xyz\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)

Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

added 3 additional animating textures.
Texture usage is at 0.25 mb (of 4.00 mb MAX)
1.00 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlbsp.exe D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 157 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-1104,-136, 64)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 119 (0.00 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ ( 8, 88, 104)
SolidBSP [hull 2] 119 (0.00 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-1104,-136, 64)
SolidBSP [hull 3] 151 (0.02 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-1104,-136, 64)
0.08 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlvis.exe D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest
>> There was a problem compiling the map.
>> Check the file D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest.log for the cause.

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~1\tools\hlrad.exe D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest
>> There was a problem compiling the map.
>> Check the file D:\Games\Steam\steamapps\xyz\counter-strike\cstrike\maps\3dtest.log for the cause.

----- END hlrad -----

(ja das xyz hab ich rein gemacht)

--

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003
06.10.2008, 00:30
eMo



Warning: More than 8 wadfiles are in use. (20)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Alle Texturen, die du nich benutzt, aus dem VHE raushauen.

--

bla.. ich hab sowieso keine Ahnung ^^

de_italienvillage -> Beta-Phase.. bis jetzt nicht darüber hinausgekommen.

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004
06.10.2008, 00:31
Skuldoon



1. mach das leak weg
2. mach alle wads raus, die du nich benutzt (du benutzt nur 3), dann is auch der fehler aus dem anfangspost weg

--

Nur die, welche sich für ganz stark und extra erwachsen halten trinken Kaffee ohne Milch. Das sind meist auch die Leute, welche rassistisch und homophob sind. Da Rassismus von Minderwertigkeitsgefühlen und Homophobie von latenter Homosexualität stammt, trinken also nur ängstliche Schwule Kaffee ohne Milch. Das wurde wissenschaftlich durch Galileo auf Pro7 bewiesen.

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005
06.10.2008, 00:44
myshad



ok die wads hab ich schonmal rausgelöscht.. das leak war das dach.. ich habs total verplant und oben einfach alles offen gelassen :P

werds gleich mal testen.. danke schonmal

--

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