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Ich habe ne hl2 singleplayer map gemacht und kompiliert. wenn ich die map spiele kommt es vor, dass bei bestimmten blickwinkeln einige wände unsichtbar werden und wenn ich n paar cm weiter zu seite schaue, tauchen sie wieder auf. außerdem stürzt das spiel ab, sobald ich mich zu weit von diesen wänden entferne.
hier sind zwei bilder davon:
http://www.einherzfuergamer.de.tt/
ich probiere zur zeit einiges mit lichtern und cubemaps aus, weil ich bisher noch keine guten lichtverhältnisse in meiner map hin bekommen habe.
kann es sein dass das irgendwie mit falsch gesetzten lichtern zu tun hat?
hier ist auch mal mein kompileskript:
materialPath: i:\spiele\steam\steamapps\SourceMods\RH\materials Loading I:\P\Maps\HL2\RH\room1.vmf fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...10**** leaked **** Entity light_environment (-1664.00 -1536.00 960.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_wasteland02*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_wasteland02rt" Can't load skybox file skybox/sky_wasteland02 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (611971 bytes) Static prop models/props_c17/metalladder002.mdl outside the map (-16.00, -176.00, 31.00) Static prop models/props_c17/light_floodlight02_off.mdl outside the map (-202.00, -328.00, 28.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 349 texinfos to 254 Reduced 61 texdatas to 31 (2781 bytes to 1326) Writing I:\P\Maps\HL2\RH\room1.bsp 8 seconds elapsed
1 threads reading i:\p\maps\hl2\rh\room1.bsp reading i:\p\maps\hl2\rh\room1.prt LoadPortals: couldn't read i:\p\maps\hl2\rh\room1.prt
[Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading i:\p\maps\hl2\rh\room1.bsp No vis information, direct lighting only. 11742 faces 312283 square feet [44968888.00 square inches] 32 displacements 73864 square feet [10636478.00 square inches] 21 direct lights 0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.0123 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 479/8192 5748/98304 ( 5.8%) brushsides 9298/65536 74384/524288 (14.2%) planes 1704/65536 34080/1310720 ( 2.6%) vertexes 16701/65536 200412/786432 (25.5%) nodes 6309/65536 201888/2097152 ( 9.6%) texinfos 254/12288 18288/884736 ( 2.1%) texdata 31/2048 992/65536 ( 1.5%) dispinfos 32/0 5632/0 ( 0.0%) disp_verts 2256/0 45120/0 ( 0.0%) disp_tris 3520/0 7040/0 ( 0.0%) disp_lmsamples 161460/0 161460/0 ( 0.0%) faces 11742/65536 657552/3670016 (17.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6881/65536 385336/3670016 (10.5%) leaves 6312/65536 201984/2097152 ( 9.6%) leaffaces 11907/65536 23814/131072 (18.2%) leafbrushes 554/65536 1108/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 87522/512000 350088/2048000 (17.1%) edges 46395/256000 185580/1024000 (18.1%) LDR worldlights 17/8192 1496/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2036/32768 20360/327680 ( 6.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 26442/65536 52884/131072 (40.3%) cubemapsamples 49/1024 784/16384 ( 4.8%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1149392/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 7600/393216 ( 1.9%) LDR leaf ambient 6312/65536 151488/1572864 ( 9.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/728 ( 0.1%) pakfile [variable] 515263/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 611971/4194304 (14.6%) ==== Total Win32 BSP file data space used: 5071858 bytes ====
Total triangle count: 33328 Writing i:\p\maps\hl2\rh\room1.bsp 59 seconds elapsed
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