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** Executing... ** Command: C:\Hammer\hlbsp.exe ** Parameters: "C:\Hammer\maps\aim_tac"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Hammer\hlbsp.exe C:\Hammer\maps\aim_tac
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 329 (0.05 seconds) BSP generation successful, writing portal file 'C:\Hammer\maps\aim_tac.prt' SolidBSP [hull 1] 345 (0.07 seconds) SolidBSP [hull 2] 357 (0.05 seconds) SolidBSP [hull 3] 351 (0.08 seconds) 0.53 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Hammer\hlvis.exe ** Parameters: "C:\Hammer\maps\aim_tac"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Hammer\hlvis.exe C:\Hammer\maps\aim_tac 105 portalleafs 300 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds) average leafs visible: 61 g_visdatasize:1648 compressed from 1470 1.11 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\Hammer\hlrad.exe ** Parameters: "C:\Hammer\maps\aim_tac"
hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Hammer\hlrad.exe C:\Hammer\maps\aim_tac
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Hammer\lights.rad'] [59 texlights parsed from 'C:\Hammer\lights.rad']
1316 faces Create Patches : 14379 base patches 0 opaque faces 259241 square feet [37330828.00 square inches] 1 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (27.46 seconds) visibility matrix : 12.3 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (48.52 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.98 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (25.20 seconds) Transfer Lists : 64134308 : 64.13M transfers Indices : 14411284 : 13.74M bytes Data : 256537232 : 244.65M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.02 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.25 seconds) 131.33 seconds elapsed [2m 11s]
----- END hlrad -----
Das Problem bleibt, es verzert sich alles was weit weg ist. ich hoffe jemand kann helfen.
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