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20.07.2008, 18:39
flocke
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Hallo !
Beim Kompilieren meiner Map stürzt vrad.exe ab.
Hier der Compile-Log:
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\***\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\***\counter-strike source\cstrike" "C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\spiele\valve\steam\steamapps\***\counter-strike source\cstrike\materials Loading C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (1) Chop Details...done (2) Find Visible Detail Sides... Merged 4108 detail faces...done (7) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (1316482 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 5100 texinfos to 3254 Reduced 26 texdatas to 17 (975 bytes to 387) Writing C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.bsp 17 seconds elapsed
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\***\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\***\counter-strike source\cstrike" -fast "C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\spiele\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.bsp reading c:\spiele\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.prt 620 portalclusters 1724 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 34 visible clusters (0.00%) Total clusters visible: 112172 Average clusters visible: 180 Building PAS... Average clusters audible: 181 visdatasize:43108 compressed from 99200 writing c:\spiele\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.bsp 1 second elapsed
** Executing... ** Command: "c:\spiele\valve\steam\steamapps\***\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\spiele\valve\steam\steamapps\***\counter-strike source\cstrike" -noextra "C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading c:\spiele\valve\steam\steamapps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.bsp 24397 faces 182 degenerate faces 50452985 square feet [7265229824.00 square inches] 0 displacements 0 square feet [0.00 square inches] 24215 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch
** Executing... ** Command: Copy File ** Parameters: "C:\Spiele\Valve\Steam\SteamApps\***\sourcesdk_content\cstrike\mapsrc\Surf_second_Numb3rs_b1_test.bsp" "c:\spiele\valve\steam\steamapps\***\counter-strike source\cstrike\maps\Surf_second_Numb3rs_b1_test.bsp"
Ich hoffe, ihr wisst an was das liegen könnte und bedanke mich schonmal für eure Hilfe,
Flocke
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Profil || Suche
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001
20.07.2008, 18:58
Agamemnon-Hellmapper
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zero area child patch Das ist dein Fehler. -> Suchen und Zerstören.
Und btw... dass Rad 2 Stunden rechnet und dabei auch die Statusanzeige nicht updated ist eher die Regel als die Ausnahme für Source.
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Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen: a) um damit Spekulationen über ein Problem eines Users zu machen und b) um sie einem besonders unkooperativen User über den Schädel zu ziehen. - bloggt jetzt auch selbst auf Sclavia.de
Dieser Beitrag wurde am 20.07.2008 um 18:59 von Agamemnon-Hellmapper bearbeitet.
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002
24.07.2008, 12:50
flocke
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Und wie findet man diese Brushs ?
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