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** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: d:\spiele\steam\SteamApps\SourceMods\pvkii\materials Loading D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/blueskyhdr_*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/blueskyhdr_*.vmt Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (199958 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 472 texinfos to 255 Reduced 26 texdatas to 17 (915 bytes to 453) Writing D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2.bsp 5 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2"
Valve Software - vvis.exe (May 22 2006) 1 threads reading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp reading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.prt 530 portalclusters 1825 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (564) Optimized: 143 visible clusters (0.00%) Total clusters visible: 75103 Average clusters visible: 141 Building PAS... Average clusters audible: 300 visdatasize:52023 compressed from 76320 writing d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp 9 minutes, 26 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\vrad.exe" ** Parameters: -both -game "d:\spiele\steam\SteamApps\SourceMods\pvkii" "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\lights.rad. Loading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp 2029 faces 282947 square feet [40744472.00 square inches] 379 displacements 99881 square feet [14382996.00 square inches] 2029 patches before subdivision 23021 patches after subdivision 29 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (115) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38) transfers 883329, max 308 transfer lists: 6.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(33341, 39144, 10832) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(3722, 3942, 967) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(505, 477, 112) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(80, 70, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(13, 11, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0198 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 24/1024 1152/49152 ( 2.3%) brushes 515/8192 6180/98304 ( 6.3%) brushsides 3903/65536 31224/524288 ( 6.0%) planes 3098/65536 61960/1310720 ( 4.7%) vertexes 4114/65536 49368/786432 ( 6.3%) nodes 1526/65536 48832/2097152 ( 2.3%) texinfos 255/12288 18360/884736 ( 2.1%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 379/0 66704/0 ( 0.0%) disp_verts 30907/0 618140/0 ( 0.0%) disp_tris 48896/0 97792/0 ( 0.0%) disp_lmsamples 312621/0 312621/0 ( 0.0%) faces 2029/65536 113624/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1538/65536 86128/3670016 ( 2.3%) leaves 1551/65536 49632/2097152 ( 2.4%) leaffaces 1862/65536 3724/131072 ( 2.8%) leafbrushes 1273/65536 2546/131072 ( 1.9%) areas 3/256 24/2048 ( 1.2%) surfedges 15195/512000 60780/2048000 ( 3.0%) edges 8806/256000 35224/1024000 ( 3.4%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 65/32768 650/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1008/65536 2016/131072 ( 1.5%) cubemapsamples 14/1024 224/16384 ( 1.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1021588/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 52023/16777216 ( 0.3%) entdata [variable] 36550/393216 ( 9.3%) LDR leaf ambient 1551/65536 37224/1572864 ( 2.4%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/17292 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/18896 ( 0.0%) pakfile [variable] 1303678/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 199958/4194304 ( 4.8%) ==== Total Win32 BSP file data space used: 4320938 bytes ====
Total triangle count: 4930 Writing d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp 2 minutes, 40 seconds elapsed Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\spiele\steam\steamapps\jannis@frigge.net\sourcesdk\bin\lights.rad. Loading d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp 2029 faces 282947 square feet [40744472.00 square inches] 379 displacements 99881 square feet [14382996.00 square inches] 2029 patches before subdivision 23021 patches after subdivision 29 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (113) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (35) transfers 883329, max 308 transfer lists: 6.7 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(33341, 39144, 10832) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(3722, 3942, 967) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(505, 477, 112) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(80, 70, 17) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(13, 11, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(2, 2, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0207 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 24/1024 1152/49152 ( 2.3%) brushes 515/8192 6180/98304 ( 6.3%) brushsides 3903/65536 31224/524288 ( 6.0%) planes 3098/65536 61960/1310720 ( 4.7%) vertexes 4114/65536 49368/786432 ( 6.3%) nodes 1526/65536 48832/2097152 ( 2.3%) texinfos 255/12288 18360/884736 ( 2.1%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 379/0 66704/0 ( 0.0%) disp_verts 30907/0 618140/0 ( 0.0%) disp_tris 48896/0 97792/0 ( 0.0%) disp_lmsamples 312621/0 312621/0 ( 0.0%) faces 2029/65536 113624/3670016 ( 3.1%) hdr faces 2029/65536 113624/3670016 ( 3.1%) origfaces 1538/65536 86128/3670016 ( 2.3%) leaves 1551/65536 49632/2097152 ( 2.4%) leaffaces 1862/65536 3724/131072 ( 2.8%) leafbrushes 1273/65536 2546/131072 ( 1.9%) areas 3/256 24/2048 ( 1.2%) surfedges 15195/512000 60780/2048000 ( 3.0%) edges 8806/256000 35224/1024000 ( 3.4%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 28/8192 2464/720896 ( 0.3%) waterstrips 65/32768 650/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1008/65536 2016/131072 ( 1.5%) cubemapsamples 14/1024 224/16384 ( 1.4%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1021588/0 ( 0.0%) HDR lightdata [variable] 1021588/0 ( 0.0%) visdata [variable] 52023/16777216 ( 0.3%) entdata [variable] 36550/393216 ( 9.3%) LDR leaf ambient 1551/65536 37224/1572864 ( 2.4%) HDR leaf ambient 1551/65536 37224/1572864 ( 2.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/17292 ( 0.0%) dtl prp lght [variable] 1/4 (25.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/18896 ( 0.0%) pakfile [variable] 1303678/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 199958/4194304 ( 4.8%) ==== Total Win32 BSP file data space used: 5495838 bytes ====
Total triangle count: 4930 Writing d:\spiele\steam\steamapps\sourcemods\pvkii\maps\pvk_kott_b2.bsp 2 minutes, 35 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2.bsp" "d:\spiele\steam\SteamApps\SourceMods\pvkii\maps\pvk_kott_b2.bsp"
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"Where men build on false ground, the more they build, the greater is the ruin." -Hobbes, Leviathan
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