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so ich hab keine ernsten fehler im log laut http://www.interlopers.net jedoch stürzt rad immer bei der final light berechnung ab! wer weiss rat?
** Executing... ** Command: "d:\spiele\steam\steamapps\k.martin@cable.vol.at\sourcesdk\bin\cstbsp.exe" ** Parameters: -game "d:\spiele\steam\steamapps\k.martin@cable.vol.at\day of defeat source\dod" "D:\dods mapping\dod_snowtown_y2"
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Feb 25 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC
Common Complie errors can be found at http://www.interlopers.net/errors/errors.php The Worst stuff is always the worst to clean up!
1 threads materialPath: d:\spiele\steam\steamapps\k.martin@cable.vol.at\day of defeat source\dod\materials Loading D:\dods mapping\dod_snowtown_y2.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2262 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing D:\dods mapping\dod_snowtown_y2.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (3) (3494829 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (9728255 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Writing D:\dods mapping\dod_snowtown_y2.bsp 20 seconds elapsed 4.039642 -0.553269 0.000000 3.650272 1.173709 0.000000 4.039642 1.061862 0.000000 4.039642 -1.061887 0.000000 make_triangles:calc_triangle_representation: Cannot convert 4.039642 -0.553269 0.000000 3.650272 1.173709 0.000000 4.039642 1.061862 0.000000 4.039642 -1.061887 0.000000 make_triangles:calc_triangle_representation: Cannot convert Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 23
** Executing... ** Command: "d:\spiele\steam\steamapps\k.martin@cable.vol.at\sourcesdk\bin\cstvis.exe" ** Parameters: -game "d:\spiele\steam\steamapps\k.martin@cable.vol.at\day of defeat source\dod" -fast "D:\dods mapping\dod_snowtown_y2"
----- Visibility Calculator ----
Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Feb 25 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC
Common Complie errors can be found at http://www.interlopers.net/errors/errors.php The Worst stuff is always the worst to clean up!
fastvis = true 1 threads reading d:\dods mapping\dod_snowtown_y2.bsp reading d:\dods mapping\dod_snowtown_y2.prt 1049 portalclusters 3260 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3) Optimized: 33919 visible clusters (0.00%) Total clusters visible: 398880 Average clusters visible: 380 Building PAS... Average clusters audible: 663 visdatasize:213040 compressed from 285328 writing d:\dods mapping\dod_snowtown_y2.bsp 3 seconds elapsed
** Executing... ** Command: "d:\spiele\steam\steamapps\k.martin@cable.vol.at\sourcesdk\bin\cstrad.exe" ** Parameters: -game "d:\spiele\steam\steamapps\k.martin@cable.vol.at\day of defeat source\dod" -noextra "D:\dods mapping\dod_snowtown_y2"
----- Radiosity Simulator ----
Custom Source Tools 1.2 Final Built by Adam 'amckern' McKern on (Feb 25 2006) Please submit Bugs or Ideas to amckern@yahoo.com CST Based on code by, Valve Software LLC
Common Complie errors can be found at http://www.interlopers.net/errors/errors.php The Worst stuff is always the worst to clean up!
1 threads [Reading texlights from 'lights.rad'] [39 texlights parsed from 'lights.rad']
Loading d:\dods mapping\dod_snowtown_y2.bsp 7638 faces 5 degenerate faces 1243325 square feet [179038912.00 square inches] 936 displacements 251350 square feet [36194480.00 square inches] 7633 patches before subdivision 71797 patches after subdivision 67 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (336) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (293) transfers 1322930, max 175 transfer lists: 10.1 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(214058, 250218, 257588) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(40147, 33831, 24445) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(7795, 5977, 3869) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2252, 1233, 634) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(603, 308, 140) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(251, 86, 32) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(78, 26, 8) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(45, 9, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(15, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(11, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0901 sec> FinalLightFace: 0...1...2...3 ** Executing... ** Command: Copy File ** Parameters: "D:\dods mapping\dod_snowtown_y2.bsp" "D:\dods mapping\dod_snowtown_y2.bsp"
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