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Hallo allerseits,
mein Problem stellt sich wie folgt dar:
Seitdem ich den Valve Hammer Editor 3.5 benutze, wird die indirekte Beleuchtung (durch Texturen) nach dem kompilieren nicht mehr in der Map angezeigt.Nur die direkten Lichtquellen werden korrekt dargestellt. Das dolle daran ist aber, daß der Compiler keine Fehlermeldung anzeigt nachdem er Vis und Rad berechnet hat! Hier einmal ein Beispiel anhand einer einfachen Valve-map aus dem Tutorial:
** Executing... ** Command: Change Directory ** Parameters: C:\SIERRA\Half-Life
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve Hammer Editor\maps\tutorial_maps_michi\tut4.map" "C:\SIERRA\Half-Life\valve\maps\tut4.map"
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis\hlcsg.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\tut4"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\tools\vis\hlcsg.exe C:\SIERRA\Half-Life\valve\maps\tut4 Entering C:\SIERRA\Half-Life\valve\maps\tut4.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.02 seconds) SetModelCenters: 50%... (0.00 seconds) CSGBrush: 30%...60%...90%... (0.08 seconds)
Using Wadfile: \sierra\half-life\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 7 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \sierra\half-life\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad)
added 4 additional animating textures. Texture usage is at 0.11 mb (of 4.00 mb MAX) 0.11 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis\hlbsp.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\tut4"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\tools\vis\hlbsp.exe C:\SIERRA\Half-Life\valve\maps\tut4
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 60 (0.02 seconds) BSP generation successful, writing portal file 'C:\SIERRA\Half-Life\valve\maps\tut4.prt' SolidBSP [hull 1] 47 (0.02 seconds) SolidBSP [hull 2] 37 (0.00 seconds) SolidBSP [hull 3] 47 (0.00 seconds) 0.05 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis\hlvis.exe ** Parameters: "C:\SIERRA\Half-Life\valve\maps\tut4"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\tools\vis\hlvis.exe C:\SIERRA\Half-Life\valve\maps\tut4 17 portalleafs 33 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...30%...40%...50%...60%...80%...90%... (0.00 seconds) LeafThread: 10%...30%...40%...50%...60%...80%...90%... (0.00 seconds) average leafs visible: 11 g_visdatasize:84 compressed from 51 0.00 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\VALVEH~1\tools\vis\hlrad.exe ** Parameters: -extra "C:\SIERRA\Half-Life\valve\maps\tut4"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\tools\vis\hlrad.exe -extra C:\SIERRA\Half-Life\valve\maps\tut4
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
66 faces Create Patches : 283 base patches 0 opaque faces 4534 square feet [652898.38 square inches] 1 direct lights
BuildFacelights: 10%...30%...40%...50%...60%...80%...90%... (0.06 seconds) visibility matrix : 0.0 megs BuildVisLeafs: 30%...60%... (0.02 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) Transfer Lists : 26188 : 26.19k transfers Indices : 13108 : 12.80k bytes Data : 104752 : 102.30k bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) FinalLightFace: 10%...30%...40%...50%...60%...80%...90%... (0.02 seconds) 1.00 seconds elapsed
----- END hlrad -----
** Executing... ** Command: C:\SIERRA\HALF-L~1\hl.exe ** Parameters: -dev -toconsole +map "tut4"
Die maps funkitionieren einwandfrei, bis auf die indirekten Lichtquellen...*GRRR*, die bleiben einfach dunkel! Woran kann das liegen??
Ich hoffe, Ihr könnt mir in dieser Sache mit ein paar Tipps weiterhelfen. Vielen Dank!
Gruß Bungee
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