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Ich glaube dieser fehler lässt zu dass ich meine map nicht aktualisieren kann. Allerdings weiss ich auch nicht wie ich dies wieder losr werde :
---- vis ---- 1 thread(s) LoadPortals: couldn't read c:\....\....\mapname.prt No vising performed.
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mein compile Log :
** Executing... ** Command: "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\counter-strike source\cstrike" "C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer"
Valve Software - vbsp.exe (Dec 11 2006) 1 threads materialPath: c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\counter-strike source\cstrike\materials Loading C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.vmf Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) **** leaked **** Entity prop_static (-964.00 -272.00 702.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -810.0, 85.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -810.0, -393.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -1004.0, 206.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -980.0, 206.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -786.0, 206.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -810.0, 1130.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -402.0, -352.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0, -104.0, 28.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1308 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! done (5) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day03_06*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt" Can't load skybox file skybox/sky_day03_06 to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1369736 bytes) Static prop models/props_c17/concrete_barrier001a.mdl outside the map (1532.53, 2943.76, 62.46) Static prop models/props_c17/concrete_barrier001a.mdl outside the map (1533.00, 2787.00, 63.00) Static prop models/props/de_dust/wagon.mdl outside the map (-1626.00, 718.00, -66.00) Error! To use model "models/props_c17/woodbarrel001.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_c17/woodbarrel001.mdl"! Static prop models/props/de_dust/grainbasket01b.mdl outside the map (-1959.00, 2217.00, -57.00) Static prop models/props/de_dust/grainbasket01a.mdl outside the map (-1937.00, 2260.00, -59.00) Static prop models/props/de_dust/du_crate_64x64.mdl outside the map (-1931.00, 2376.00, -29.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01! Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01! .10 Compacting texture/material tables... Reduced 4074 texinfos to 3076 Reduced 222 texdatas to 178 (6017 bytes to 4834) Writing C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.bsp 18 seconds elapsed
** Executing... ** Command: "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\counter-strike source\cstrike" "C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer"
Valve Software - vvis.exe (May 22 2006) 1 threads reading c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.bsp reading c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.prt LoadPortals: couldn't read c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.prt
** Executing... ** Command: "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\counter-strike source\cstrike" "C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.bsp No vis information, direct lighting only. 20900 faces 16 degenerate faces 2552341 square feet [367537120.00 square inches] 222 displacements 222661 square feet [32063280.00 square inches] 28 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (142) Build Patch/Sample Hash Table(s).....Done<0.1485 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (14) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 3378/8192 40536/98304 (41.2%) brushsides 27999/65536 223992/524288 (42.7%) planes 25034/65536 500680/1310720 (38.2%) vertexes 33603/65536 403236/786432 (51.3%) nodes 11323/65536 362336/2097152 (17.3%) texinfos 3076/12288 221472/884736 (25.0%) texdata 178/2048 5696/65536 ( 8.7%) dispinfos 222/0 39072/0 ( 0.0%) disp_verts 61246/0 1224920/0 ( 0.0%) disp_tris 108288/0 216576/0 ( 0.0%) disp_lmsamples 574800/0 574800/0 ( 0.0%) faces 20900/65536 1170400/3670016 (31.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 13107/65536 733992/3670016 (20.0%) leaves 11334/65536 362688/2097152 (17.3%) leaffaces 26124/65536 52248/131072 (39.9%) leafbrushes 8474/65536 16948/131072 (12.9%) areas 2/256 16/2048 ( 0.8%) surfedges 157593/512000 630372/2048000 (30.8%) edges 89980/256000 359920/1024000 (35.1%) LDR worldlights 28/8192 2464/720896 ( 0.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2067/32768 20670/327680 ( 6.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 34608/65536 69216/131072 (52.8%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 13618512/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 9331/393216 ( 2.4%) LDR leaf ambient 11334/65536 272016/1572864 (17.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10018 ( 0.0%) pakfile [variable] 33912/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1369736/4194304 (32.7%) ==== Total Win32 BSP file data space used: 22536255 bytes ====
Total triangle count: 61356 Writing c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.bsp 2 minutes, 44 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme2\Valve\Steam\SteamApps\freestylemaniac@lycos.de\sourcesdk_content\cstrike\mapsrc\eastsummer.bsp" "c:\programme2\valve\steam\steamapps\freestylemaniac@lycos.de\counter-strike source\cstrike\maps\eastsummer.bsp"
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