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Beim compilen bekomm ich einen haufen Fehler, und weiß nicht was die bedeuten! Die Map läuft ganz gut (gecompiled) und Licht, wasser etc. wird alles normal dargestellt! kann mir einer sagen was die Fehler bedeuten? (Ich hab die Liste gekürzt, bei den mit "" markierten Stellen)
** Executing... ** Command: "d:\steam\steamapps\xxxxxxxxxxxxxxxxxx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "d:\steam\SteamApps\SourceMods\BG2" "D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64"
Valve Software - vbsp.exe (Jan 19 2005) 1 threads materialPath: d:\steam\SteamApps\SourceMods\BG2\materials Loading D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial
"ca. 50 x dieser Fehler"
error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial error: material NATURE/SEWER_WATER001_BOTTOM doesn't have a $bottommaterial done (3) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64.prt...done (0) Creating default cubemaps for env_cubemap using skybox sky_wasteland02... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 473 displacement corner-neighbor lists.Warning: invalid neighbor connection on displacement near (2528.00 512.00 140.65) Warning: invalid neighbor connection on displacement near (2528.00 512.00 224.00) Warning: invalid neighbor connection on displacement near (2528.00 512.00 140.65) Warning: invalid neighbor connection on displacement near (2528.00 512.00 140.65) Warning: invalid neighbor connection on displacement near (2437.00 640.00 148.26) Warning: invalid neighbor connection on displacement near (2432.00 640.00 224.00) Warning: invalid neighbor connection on displacement near (2560.00 640.00 133.00) Warning: invalid neighbor connection on displacement near (2560.00 640.00 133.00) Warning: invalid neighbor connection on displacement near (2528.00 -384.00 140.65) Warning: invalid neighbor connection on displacement near (2528.00 -384.00 224.00) Warning: invalid neighbor connection on displacement near (2528.00 -384.00 140.65) Warning: invalid neighbor connection on displacement near (2528.00 -384.00 140.65) Warning: invalid neighbor connection on displacement near (2437.00 -512.00 148.26) Warning: invalid neighbor connection on displacement near (2432.00 -512.00 224.00) Warning: invalid neighbor connection on displacement near (2560.00 -512.00 133.00) Warning: invalid neighbor connection on displacement near (2560.00 -512.00 133.00) Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (8) (7869477 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (9) (26519920 bytes) Placing detail props : 0Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01!
"über 200 x dieser Fehler"
Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! Material NATURE/BLENDROCKGRASS004A uses unknown detail object type coastline_redgrass01! 10 Water found with no water_lod_control entity, creating a default one. Writing D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64.bsp 52 seconds elapsed Memory leak: mempool blocks left in memory: 49 Memory leak: mempool blocks left in memory: 1
** Executing... ** Command: "d:\steam\steamapps\xxxxxxxxxxxxxxxxx\sourcesdk\bin\vvis.exe" ** Parameters: -game "d:\steam\SteamApps\SourceMods\BG2" -fast "D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64"
Valve Software - vvis.exe (Dec 15 2004) fastvis = true 1 threads reading d:\steam\steamapps\sourcemods\bg2\maps\bg_honour_v64.bsp reading d:\steam\steamapps\sourcemods\bg2\maps\bg_honour_v64.prt 595 portalclusters 1969 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2) Optimized: 6592 visible clusters (0.00%) Total clusters visible: 288451 Average clusters visible: 484 Building PAS... Average clusters audible: 550 visdatasize:91267 compressed from 95200 writing d:\steam\steamapps\sourcemods\bg2\maps\bg_honour_v64.bsp 8 seconds elapsed
** Executing... ** Command: "d:\steam\steamapps\xxxxxxxxxxxxxxxxx\sourcesdk\bin\vrad.exe" ** Parameters: -game "d:\steam\SteamApps\SourceMods\BG2" "D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64"
Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\steam\steamapps\julian.wehrmann@web.de\sourcesdk\bin\lights.rad. Loading d:\steam\steamapps\sourcemods\bg2\maps\bg_honour_v64.bsp 2766 faces 2 degenerate faces 1467287 square feet [211289360.00 square inches] 1216 displacements 662856 square feet [95451296.00 square inches] 2764 patches before subdivision 70714 patches after subdivision 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (538) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (322) transfers 1167457, max 170 transfer lists: 8.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(27610, 24446, 19148) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(1012, 791, 495) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(55, 39, 20) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(5, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.3817 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (107) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 186/8192 2232/98304 ( 2.3%) brushsides 1342/65536 10736/524288 ( 2.0%) planes 1286/65536 25720/1310720 ( 2.0%) vertexes 3615/65536 43380/786432 ( 5.5%) nodes 1128/65536 36096/2097152 ( 1.7%) texinfos 332/12288 23904/884736 ( 2.7%) texdata 20/2048 640/65536 ( 1.0%) dispinfos 1216/0 214016/0 ( 0.0%) disp_verts 78832/0 1576640/0 ( 0.0%) disp_tris 122432/0 244864/0 ( 0.0%) disp_lmsamples 1513592/0 1513592/0 ( 0.0%) faces 2766/65536 154896/3670016 ( 4.2%) origfaces 1975/65536 110600/3670016 ( 3.0%) leaves 1130/65536 63280/3670016 ( 1.7%) leaffaces 1831/65536 3662/131072 ( 2.8%) leafbrushes 636/65536 1272/131072 ( 1.0%) surfedges 19816/512000 79264/2048000 ( 3.9%) edges 10509/256000 42036/1024000 ( 4.1%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 73/32768 730/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1128/65536 2256/131072 ( 1.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 5701896/0 ( 0.0%) visdata [variable] 91267/16777216 ( 0.5%) entdata [variable] 962/393216 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/1666 ( 0.1%) pakfile [variable] 20424/0 ( 0.0%)
Win32 Specific Data: physics [variable] 7869477/4194304 (187.6%) VERY FULL! ==== Total Win32 BSP file data space used: 17834068 bytes ====
Linux Specific Data: physicssurface [variable] 26519920/6291456 (421.5%) VERY FULL! ==== Total Linux BSP file data space used: 36484511 bytes ====
Total triangle count: 6368 Writing d:\steam\steamapps\sourcemods\bg2\maps\bg_honour_v64.bsp 16 minutes, 16 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64.bsp" "d:\steam\SteamApps\SourceMods\BG2\maps\bg_honour_v64.bsp"
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