Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
18.10.2006, 14:16
mapfor



guden tach
wenn ich meine map compilieren will wird keine bsp erstellt ich bin mir nich mal sicher ob überhaupt was passiert...

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\steamapps\mapfo\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\arbeit arbeit\MAPPING\MAPS\mapfworld.map" "D:\arbeit
arbeit\MAPPING\MAPS\mapfworld.map"

** Executing...
** Command: D:\arbeit arbeit\MAPPING\Zoners HL Tools\32bit\hlcsg.exe
** Parameters: "D:\arbeit arbeit\MAPPING\MAPS\mapfworld"

Unknown option "HL"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile

** Executing...
** Command: D:\arbeit arbeit\MAPPING\Zoners HL Tools\32bit\hlbsp.exe
** Parameters: "D:\arbeit arbeit\MAPPING\MAPS\mapfworld"

Unknown option "HL"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlbsp Options =-

-leakonly : Run BSP only enough to check for LEAKs
-subdivide # : Sets the face subdivide size
-maxnodesize # : Sets the maximum portal node size

-notjunc : Don't break edges on t-junctions (not for final runs)
-noclip : Don't process the clipping hull (not for final runs)
-nofill : Don't fill outside (will mask LEAKs) (not for final runs)
-noopt : Don't optimize planes on BSP write (not for final runs)

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-nonulltex : Don't strip NULL faces
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\arbeit arbeit\MAPPING\Zoners HL Tools\32bit\hlvis.exe
** Parameters: "D:\arbeit arbeit\MAPPING\MAPS\mapfworld"

Unknown option "HL"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlvis Options =-

-full : Full vis
-fast : Fast vis

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-maxdistance # : Alter the maximum distance for visibility
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

mapfile : The mapfile to compile

** Executing...
** Command: D:\arbeit arbeit\MAPPING\Zoners HL Tools\32bit\hlrad.exe
** Parameters: -extra "D:\arbeit arbeit\MAPPING\MAPS\mapfworld"

Unknown option "HL"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)

-= hlrad Options =-

-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack

-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

mapfile : The mapfile to compile

entweder bin ich einfach zu blöd oder s stimmt was nich XD

was kann ich da machen ???

--

zum Seitenanfang zum Seitenende Profil || Suche
001
18.10.2006, 15:28
Agamemnon-Hellmapper



Vielleicht beides...

jedenfalls ist deine Konfiguration irgendwie im Eimer. Bitte mal alle Einstellungen anhand des Tutorials überprüfen!

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

zum Seitenanfang zum Seitenende Profil || Suche
002
18.10.2006, 17:06
HammerBlade



Zitat:
D:\arbeit arbeit\MAPPING\Zoners HL Tools\32bit\hlbsp.exe
Wie auch immer BSP es hinbekommt das Command wodurch es gestartert wird als Argument zu interpretieren...

Es sollte helfen wenn du die Leerzeichen aus den Paths entfernst:

arbeit arbeit -> arbeit_arbeit
Zoners HL Tools -> Zoners_HL_Tools

und das dann auch in den Einstellungen von Hammer anpasst.

--

"Mit C++ (noch besser mit C) kann man sich _sehr_ leicht in den Fuss schiessen." - theDon
Auspack und freu! - Auszug aus einer, aus dem japanischen übersetzten, Bedienugsanleitung für ein Spielzeugaquarium.
--
Photon Audio Player | Majestic42.net | How To Ask Questions The Smart Way

zum Seitenanfang zum Seitenende Profil || Suche
003
18.10.2006, 17:10
mapfor



ich hatte zhlt
wenn ich die copilierer aus dem editor ordner nehme kommt:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Steam\steamapps\mapfo\counter-strike

** Executing...
** Command: Copy File
** Parameters: "D:\arbeit arbeit\MAPPING\MAPS\fightarena.map" "C:\Programme\Steam\steamapps\mapfo\counter-strike\cstrike_german\maps\fightarena.map"

** Executing...
** Command: D:\arbeit arbeit\MAPPING\editor\tools\qcsg.exe
** Parameters: "C:\Programme\Steam\steamapps\mapfo\counter-strike\cstrike_german\maps\fightarena"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----

************ ERROR ************
usage: qcsg [-nowadtextures] [-wadinclude <name>] [-draw] [-glview] [-noclip] [-onlyents] [-proj <name>] [-threads #] [-v] [-hullfile <name>] mapfile

** Executing...
** Command: D:\arbeit arbeit\MAPPING\editor\tools\qbsp2.exe
** Parameters: "C:\Programme\Steam\steamapps\mapfo\counter-strike\cstrike_german\maps\fightarena"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----

************ ERROR ************
Can't open C:\Programme\Steam\steamapps\mapfo\counter-strike\arbeit\MAPPING\editor\tools\qbsp2.p0

** Executing...
** Command: D:\arbeit arbeit\MAPPING\editor\tools\vis.exe
** Parameters: "C:\Programme\Steam\steamapps\mapfo\counter-strike\cstrike_german\maps\fightarena"

vis.exe v1.3 (Dec 30 1998)
---- vis ----

************ ERROR ************
usage: vis [-threads #] [-level 0-4] [-fast] [-v] bspfile

** Executing...
** Command: D:\arbeit arbeit\MAPPING\editor\tools\qrad.exe
** Parameters: "C:\Programme\Steam\steamapps\mapfo\counter-strike\cstrike_german\maps\fightarena"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads

************ ERROR ************
usage: qrad [-dump] [-inc] [-bounce n] [-threads n] [-verbose] [-terse] [-chop n] [-maxchop n] [-scale n] [-ambient red green blue] [-proj file] [-maxlight n] [-threads n] [-lights file] [-gamma n] [-dlight n] [-extra] [-smooth n] [-coring n] [-notexscale] bspfile

was is da jetzt falsch^^

hab das mit den leerzeichen erst dannach gelesen aber dann kommt immer:
* Windows gave the error message:
"Zugriff verweigert"

--


Dieser Beitrag wurde am 18.10.2006 um 17:31 von mapf0r bearbeitet.
zum Seitenanfang zum Seitenende Profil || Suche
004
18.10.2006, 18:01
mapfor



ich weis nich was ich gemacht hab...
ich bin pissen gegangen habs nochma versucht un dann gings XD
was auch immer es war...
danke für die hilfe XD

--

zum Seitenanfang zum Seitenende Profil || Suche