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Als ich hab da ein Problem mit dem Starten meiner map. Immer wenn ich sie über die Konsole starten will beginnt sie zu laden und bricht dann ab und kehrt zum Desktop zurück. Ich kann aber nirgens einen Error finden, an was könnte das liegen? Es hat bis gestern noch funktioniert! Habe schon versucht Blue-Shift neu zu installieren, es hat aber nichts genützt!
Hier mein Compilelog:
** Executing... ** Command: Change Directory ** Parameters: "C:\Spiele\Blue-Shift"
** Executing... ** Command: C:\PROGRA~1\HAMMER~1\HLCSG.EXE ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2" -high
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\HAMMER~1\HLCSG.EXE c:\programme\hammereditor\maps\arbeitstag2 -high
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering c:\programme\hammereditor\maps\arbeitstag2.map CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.49 seconds) Using WAD File: \spiele\half-life\valve\halflife.wad Using WAD File: \spiele\half-life\valve\decals.wad Using WAD File: \spiele\half-life\valve\liquids.wad Using WAD File: \spiele\blue-shift\bshift\barney.wad added 1 additional animating textures. Texture usage is at 0.22 mb (of 4.00 mb MAX) 1.15 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\PROGRA~1\HAMMER~1\HLBSP.EXE ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2" -high
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\HAMMER~1\HLBSP.EXE c:\programme\hammereditor\maps\arbeitstag2 -high
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\programme\hammereditor\maps\arbeitstag2.prt' 1.04 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\PROGRA~1\HAMMER~1\HLVIS.EXE ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2" -high -full
hlvis v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\HAMMER~1\HLVIS.EXE c:\programme\hammereditor\maps\arbeitstag2 -high -full
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
190 portalleafs 605 numportals BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.33 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.63 seconds) average leafs visible: 101 g_visdatasize:4488 compressed from 4560 18.02 seconds elapsed
----- END hlvis -----
** Executing... ** Command: C:\PROGRA~1\HAMMER~1\HLRAD.EXE ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2" -high -smooth 80
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\HAMMER~1\HLRAD.EXE c:\programme\hammereditor\maps\arbeitstag2 -high -smooth 80
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 80.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
832 faces Create Patches : 5293 base patches 0 opaque faces 50797 square feet [7314814.00 square inches] 2 direct lights
BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.66 seconds) visibility matrix : 1.7 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.14 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.91 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.47 seconds) Transfer Lists : 3421616 transfers Indices : 1924992 bytes Data : 13686464 bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.32 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.99 seconds) 29.83 seconds elapsed
----- END hlrad -----
** Executing... ** Command: Copy File ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2.bsp" "C:\Spiele\Blue-Shift\bshift\maps\arbeitstag2.bsp"
** Executing... ** Command: Copy File ** Parameters: "c:\programme\hammereditor\maps\arbeitstag2.pts" "C:\Spiele\Blue-Shift\bshift\maps\arbeitstag2.pts"
** Executing... ** Command: C:\SPIELE\BLUE-S~1\BSHIFT.EXE ** Parameters: +map "arbeitstag2" -dev -console
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Ich editiere mit Valve's Hammereditor 3.5 , compiliere mit den zhlt 3.2.1 Programmen für Blue-Shift.
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