001
26.07.2011, 17:07
Florianos
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\mapsrc\deathrun_texture4.bsp reading c:\programme\steam\steamapps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4.prt 673 portalclusters 2130 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (286) Optimized: 1659 visible clusters (0.00%) Total clusters visible: 284890 Average clusters visible: 423 Building PAS... Average clusters audible: 670 visdatasize:116551 compressed from 118448 writing c:\programme\steam\steamapps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4.bsp 4 minutes, 46 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\manu_mann\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\manu_mann\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4.bsp Setting up ray-trace acceleration structure... Done (0.30 seconds) 8024 faces 4 degenerate faces 320008 square feet [46081224.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 8020 patches before subdivision 25406 patches after subdivision sun extent from map=0.000000 41 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (14) transfers 2756231, max 623 transfer lists: 21.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(178971, 122864, 14589) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(118535, 37106, 870) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(83225, 6290, 74) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(57156, 1770, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(37951, 396, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(24926, 107, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(16170, 27, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(10480, 7, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(6770, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(4381, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(2836, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(1840, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #13 added RGB(1195, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(778, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(508, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(332, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #17 added RGB(218, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #18 added RGB(143, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(94, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #20 added RGB(62, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(41, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(27, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(18, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(12, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #25 added RGB(8, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #26 added RGB(5, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #27 added RGB(4, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #28 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #29 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #30 added RGB(1, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #31 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0166 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (31) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 76/1024 3648/49152 ( 7.4%) brushes 740/8192 8880/98304 ( 9.0%) brushsides 10679/65536 85432/524288 (16.3%) planes 14346/65536 286920/1310720 (21.9%) vertexes 9078/65536 108936/786432 (13.9%) nodes 5801/65536 185632/2097152 ( 8.9%) texinfos 265/12288 19080/884736 ( 2.2%) texdata 15/2048 480/65536 ( 0.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 8024/65536 449344/3670016 (12.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 3568/65536 199808/3670016 ( 5.4%) leaves 5878/65536 188096/2097152 ( 9.0%) leaffaces 8945/65536 17890/131072 (13.6%) leafbrushes 1913/65536 3826/131072 ( 2.9%) areas 3/256 24/2048 ( 1.2%) surfedges 46296/512000 185184/2048000 ( 9.0%) edges 25142/256000 100568/1024000 ( 9.8%) LDR worldlights 41/8192 3608/720896 ( 0.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 5/32768 60/393216 ( 0.0%) waterstrips 165/32768 1650/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2820/65536 5640/131072 ( 4.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 598600/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 116551/16777216 ( 0.7%) entdata [variable] 49260/393216 (12.5%) LDR ambient table 5878/65536 23512/262144 ( 9.0%) HDR ambient table 5878/65536 23512/262144 ( 9.0%) LDR leaf ambient 8750/65536 245000/1835008 (13.4%) HDR leaf ambient 5878/65536 164584/1835008 ( 9.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 107208/0 ( 0.0%) physics [variable] 294513/4194304 ( 7.0%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 17641 Writing c:\programme\steam\steamapps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4.bsp 1 minute, 9 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\manu_mann\sourcesdk_content\cstrike\mapsrc\deathrun_texture4.bsp" "c:\programme\steam\steamapps\manu_mann\counter-strike source\cstrike\maps\deathrun_texture4.bsp"
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