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Update:
Ich hab den Compiler jetzt mit allen Einstellungen durch laufen lassen, dabei habe ich 2 neue Fehler erhalten:
LÄUFT VIS ÜBERHAUPT DURCH ???
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Leaf (portal ##) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X to view the problem.
Gefunden in: Zeile 53 Problem: Eines der Leafs ist mit zu vielen anderen Leafs benachbart, sprich kann in zu viele andere Leafs schauen. (Verbindungen zwischen 2 Leafs werden Portale genannt) Lösung: Wie der Fehler schon sagt, benutze glview um die Stelle bzw das Leaf zu finden. Versuche Visblocker einzubauen, um die Leafs zu trennen. Degenerate Faces
Gefunden in: Zeile 68 Problem: Du hast eine Fläche die keine Oberfläche (Face) besitzt, sprich du hast ein Dreieck und alle 3 Eckpunkte (Vertex) liegen aufeinander. Es reicht schon wenn 2 Eckpunkte von einem Dreieck aufeinander liegen. Geometrisch gesehen kann das nur zu einer Linie führen (2 Eckpunkte), wie wir Wissen hat eine Linie keine Fläche und so kommt dieser Fehler zustande. VRAD versucht dann anhand der Lightmap dieser nichtvorhandenen Fläche das Licht zu berechnen und gibt dann diese Fehlermeldung aus Lösung: Dieser Fehler könnte durch fehlerhafte Displacementmaps zustande gekommen sein, prüfe deine Displacements auf “Degenerate Faces”
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hier der compile log:
** Executing... ** Command: "c:\program files\steam\steamapps\peche12\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta"
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp\materials Loading C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.vmf fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (128, 1824, -40) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 406 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.prt...done (1) error: material NATURE/GRASSFLOOR002A doesn't have a $bottommaterial Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_07*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_07rt" Can't load skybox file skybox/sky_day01_07 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1829968 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9626 texinfos to 5236 Reduced 623 texdatas to 498 (28792 bytes to 24057) Writing C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.bsp 23 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\peche12\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta"
Valve Software - vvis.exe (Nov 8 2007) 4 threads reading c:\program files\steam\steamapps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.bsp reading c:\program files\steam\steamapps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.prt 7227 portalclusters 22823 numportals Leaf 2471 (portal 8229) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing... ** Command: "c:\program files\steam\steamapps\peche12\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp" "C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.bsp No vis information, direct lighting only. 26701 faces 5 degenerate faces 2123278 square feet [305752064.00 square inches] 43 displacements 274066 square feet [39465584.00 square inches] 1811 direct lights BuildFacelights: 0...1...2...3. WARNING: Too many light styles on a face (1144,2303,440) . WARNING: Too many light styles on a face (600,2303,440) .4...5...6...7...8...9...10 (3131) Build Patch/Sample Hash Table(s).....Done<0.1018 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 566 of 1115 (50% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 321/1024 15408/49152 (31.3%) brushes 4790/8192 57480/98304 (58.5%) brushsides 35408/65536 283264/524288 (54.0%) planes 20080/65536 401600/1310720 (30.6%) vertexes 48841/65536 586092/786432 (74.5%) nodes 15133/65536 484256/2097152 (23.1%) texinfos 5236/12288 376992/884736 (42.6%) texdata 498/2048 15936/65536 (24.3%) dispinfos 43/0 7568/0 ( 0.0%) disp_verts 11803/0 236060/0 ( 0.0%) disp_tris 20864/0 41728/0 ( 0.0%) disp_lmsamples 135683/0 135683/0 ( 0.0%) faces 26701/65536 1495256/3670016 (40.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 16019/65536 897064/3670016 (24.4%) leaves 15455/65536 494560/2097152 (23.6%) leaffaces 31773/65536 63546/131072 (48.5%) leafbrushes 10895/65536 21790/131072 (16.6%) areas 4/256 32/2048 ( 1.6%) surfedges 192149/512000 768596/2048000 (37.5%) edges 112978/256000 451912/1024000 (44.1%) LDR worldlights 1811/8192 159368/720896 (22.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 2407/32768 24070/327680 ( 7.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 39546/65536 79092/131072 (60.3%) cubemapsamples 15/1024 240/16384 ( 1.5%) overlays 3/512 1056/180224 ( 0.6%) LDR lightdata [variable] 14630096/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 436284/393216 (111.0%) VERY FULL! LDR leaf ambient 15455/65536 370920/1572864 (23.6%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/244144 ( 0.0%) dtl prp lght [variable] 1/43814 ( 0.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/30228 ( 0.0%) pakfile [variable] 301718/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 1829968/4194304 (43.6%) ==== Total Win32 BSP file data space used: 24667639 bytes ====
Total triangle count: 73683 Writing c:\program files\steam\steamapps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.bsp 53 minutes, 27 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\peche12\sourcesdk_content\hl2mp\mapsrc\rp_secretcity_beta.bsp" "c:\program files\steam\steamapps\peche12\half-life 2 deathmatch\hl2mp\maps\rp_secretcity_beta.bsp"
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Dieser Beitrag wurde am 25.09.2010 um 12:47 von Peche bearbeitet.
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