Hier noch der Log weil er nicht mehr in den oberen thread gepasst hat...
** Executing...
** Command: "d:\spiele\steam\steamapps\scornec\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\spiele\steam\steamapps\scornec\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51"
Valve Software - vbsp.exe (Jan 2 2006)
2 threads
materialPath: d:\spiele\steam\steamapps\scornec\counter-strike source\cstrike\materials
Loading D:\Spiele\Steam\SteamApps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.vmf
Error: displacement found on a(n) func_detail entity - not supported
** Executing...
** Command: "d:\spiele\steam\steamapps\scornec\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\spiele\steam\steamapps\scornec\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51"
Valve Software - vvis.exe (Jan 2 2006)
2 threads
reading d:\spiele\steam\steamapps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.bsp
reading d:\spiele\steam\steamapps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.prt
LoadPortals: couldn't read d:\spiele\steam\steamapps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.prt
** Executing...
** Command: "d:\spiele\steam\steamapps\scornec\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\spiele\steam\steamapps\scornec\counter-strike source\cstrike" "D:\Spiele\Steam\SteamApps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51"
Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\spiele\steam\steamapps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.bsp
2001 faces
2 degenerate faces
242948 square feet [34984608.00 square inches]
66 displacements
72032 square feet [10372737.00 square inches]
1999 patches before subdivision
zero area child patch
28793 patches after subdivision
148 direct lights
BuildFacelights: 0
WARNING: Too many light styles on a face (-520,-2048,89)
...1...2...3...4...5..
WARNING: Too many light styles on a face (-73,-397,89)
WARNING: Too many light styles on a face (-72,-430,89)
.
WARNING: Too many light styles on a face (-76,-446,89)
WARNING: Too many light styles on a face (-88,-942,89)
WARNING: Too many light styles on a face (-68,-446,89)
WARNING: Too many light styles on a face (-68,-942,89)
WARNING: Too many light styles on a face (-444,-2044,89)
WARNING: Too many light styles on a face (-432,-1732,89)
WARNING: Too many light styles on a face (-128,-1456,89)
WARNING: Too many light styles on a face (-108,-1727,89)
WARNING: Too many light styles on a face (-108,-1724,89)
WARNING: Too many light styles on a face (-112,-1446,89)
WARNING: Too many light styles on a face (-108,-1456,89)
WARNING: Too many light styles on a face (-112,-1440,89)
WARNING: Too many light styles on a face (-112,-1026,89)
WARNING: Too many light styles on a face (-109,-1729,237)
WARNING: Too many light styles on a face (-433,-1729,237)
WARNING: Too many light styles on a face (-433,-1729,285)
WARNING: Too many light styles on a face (-135,-1503,211)
WARNING: Too many light styles on a face (-135,-1616,212)
WARNING: Too many light styles on a face (-135,-1500,154)
WARNING: Too many light styles on a face (-135,-1489,208)
WARNING: Too many light styles on a face (-135,-1618,140)
WARNING: Too many light styles on a face (-135,-1474,256)
WARNING: Too many light styles on a face (-64,-1446,223)
WARNING: Too many light styles on a face (-64,-1440,223)
WARNING: Too many light styles on a face (-64,-1434,223)
WARNING: Too many light styles on a face (-108,-1727,223)
WARNING: Too many light styles on a face (-108,-1724,223)
WARNING: Too many light styles on a face (-108,-1722,223)
WARNING: Too many light styles on a face (-133,-1449,256)
6
WARNING: Too many light styles on a face (-133,-1449,220)
WARNING: Too many light styles on a face (-144,-1497,192)
WARNING: Too many light styles on a face (-144,-1520,145)
WARNING: Too many light styles on a face (-144,-1505,207)
WARNING: Too many light styles on a face (-144,-1501,157)
WARNING: Too many light styles on a face (-170,-1449,176)
WARNING: Too many light styles on a face (-808,-1928,239)
WARNING: Too many light styles on a face (-444,-2044,239)
WARNING: Too many light styles on a face (-439,-1728,287)
WARNING: Too many light styles on a face (-302,-1984,287)
WARNING: Too many light styles on a face (-302,-1728,287)
WARNING: Too many light styles on a face (-247,-1728,287)
WARNING: Too many light styles on a face (-46,-1919,287)
WARNING: Too many light styles on a face (-46,-1728,287)
WARNING: Too many light styles on a face (-439,-2044,285)
WARNING: Too many light styles on a face (-439,-2040,237)
WARNING: Too many light styles on a face (-444,-2041,236)
.
WARNING: Too many light styles on a face (-815,-2024,232)
WARNING: Too many light styles on a face (-815,-2024,84)
..7.
WARNING: Too many light styles on a face (5,-2105,287)
WARNING: Too many light styles on a face (4,-2080,89)
.
WARNING: Too many light styles on a face (4,-2172,231)
WARNING: Too many light styles on a face (4,-2172,89)
WARNING: Too many light styles on a face (4,-2172,-415)
WARNING: Too many light styles on a face (4,-2175,-759)
WARNING: Too many light styles on a face (4,-2172,-759)
WARNING: Too many light styles on a face (4,-2192,287)
WARNING: Too many light styles on a face (4,-2407,176)
WARNING: Too many light styles on a face (4,-2180,-767)
WARNING: Too many light styles on a face (39,-2304,-212)
WARNING: Too many light styles on a face (39,-2304,-708)
WARNING: Too many light styles on a face (39,-2304,284)
WARNING: Too many light styles on a face (18,-2200,159)
.
WARNING: Too many light styles on a face (-439,-2159,237)
WARNING: Too many light styles on a face (-439,-2095,285)
WARNING: Too many light styles on a face (-432,-2052,89)
WARNING: Too many light styles on a face (-439,-2048,287)
8
WARNING: Too many light styles on a face (-444,-2052,89)
WARNING: Too many light styles on a face (-444,-2052,239)
.......
WARNING: Too many light styles on a face (-120,-2186,239)
WARNING: Too many light styles on a face (-128,-2186,89)
WARNING: Too many light styles on a face (-128,-2178,89)
WARNING: Too many light styles on a face (19,-2296,236)
WARNING: Too many light styles on a face (-124,-2178,231)
.
WARNING: Too many light styles on a face (-108,-2387,176)
10 (413)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (34)
transfers 2455644, max 367
transfer lists: 18.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(146617, 119008, 90135)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(29651, 20529, 10612)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(7362, 4379, 1751)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(2086, 1107, 382)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(648, 321, 103)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(213, 102, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(72, 34, 10)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #8 added RGB(25, 12, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(9, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0422 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 502/8192 6024/98304 ( 6.1%)
brushsides 3721/65536 29768/524288 ( 5.7%)
planes 2684/65536 53680/1310720 ( 4.1%)
vertexes 3893/65536 46716/786432 ( 5.9%)
nodes 1224/65536 39168/2097152 ( 1.9%)
texinfos 394/12288 28368/884736 ( 3.2%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 66/0 11616/0 ( 0.0%)
disp_verts 5346/0 106920/0 ( 0.0%)
disp_tris 8448/0 16896/0 ( 0.0%)
disp_lmsamples 151300/0 151300/0 ( 0.0%)
faces 2001/65536 112056/3670016 ( 3.1%)
origfaces 1197/65536 67032/3670016 ( 1.8%)
leaves 1256/65536 40192/2097152 ( 1.9%)
leaffaces 2308/65536 4616/131072 ( 3.5%)
leafbrushes 1256/65536 2512/131072 ( 1.9%)
areas 8/256 64/2048 ( 3.1%)
surfedges 13965/512000 55860/2048000 ( 2.7%)
edges 8359/256000 33436/1024000 ( 3.3%)
LDR worldlights 148/8192 13024/720896 ( 1.8%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 138/32768 1380/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1971/65536 3942/131072 ( 3.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1638172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 38168/16777216 ( 0.2%)
entdata [variable] 66123/393216 (16.8%)
LDR leaf ambient 1256/65536 30144/1572864 ( 1.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/13610 ( 0.0%)
pakfile [variable] 23923/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 730768/4194304 (17.4%)
==== Total Win32 BSP file data space used: 3355230 bytes ====
Linux Specific Data:
physicssurface [variable] 2011746/6291456 (32.0%)
==== Total Linux BSP file data space used: 4636208 bytes ====
Total triangle count: 5166
Writing d:\spiele\steam\steamapps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.bsp
7 minutes, 40 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Spiele\Steam\SteamApps\scornec\sourcesdk_content\cstrike\mapsrc\sdk_area51.bsp" "d:\spiele\steam\steamapps\scornec\counter-strike source\cstrike\maps\sdk_area51.bsp"
--