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wenn ich mit VHE oder mit einem aneren tool kompilen will kommt folgender fehler:
The command failed. Windows reproted the error: "no such file or directory" do you want to continue?
Log:
** Executing... ** Command: Change Directory ** Parameters: E:\Programme\Steam\SteamApps\shrewed93\counter-strike
The command failed. Windows reported the error: "No such file or directory"
** Executing... ** Command: Copy File ** Parameters: "F:\desktop\editor\aim_city.map" "F:\Programme\counter strike\cstrike\maps\aim_city.map"
** Executing... ** Command: F:\desktop\editor\ZHLT\hlcsg.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_city"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: F:\desktop\editor\ZHLT\hlcsg.exe "F:\Programme\counter strike\cstrike\maps\aim_city" Entering F:\Programme\counter strike\cstrike\maps\aim_city.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
12 brushes (totalling 72 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds) SetModelCenters: 40%...70%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
Using Wadfile: \programme\counter strike\cstrike\halflife.wad - Contains 15 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: \programme\counter strike\cstrike\cs_dust.wad - Contains 2 used textures, 11.11 percent of map (28 textures in wad) Using Wadfile: \programme\counter strike\cstrike\de_dust.wad - Contains 0 used textures, 0.00 percent of map (36 textures in wad)
added 2 additional animating textures. Warning: ::FindTexture() texture +0ARROW1 not found! Warning: ::LoadLump() texture +0ARROW1 not found! Texture usage is at 0.23 mb (of 4.00 mb MAX) 0.44 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: F:\desktop\editor\ZHLT\hlbsp.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_city"
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: F:\desktop\editor\ZHLT\hlbsp.exe "F:\Programme\counter strike\cstrike\maps\aim_city"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 398 (0.05 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 704,-1664,-192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 382 (0.05 seconds) Warning: === LEAK in hull 1 === Entity info_target @ ( 896,-320, 192) SolidBSP [hull 2] 328 (0.03 seconds) Warning: === LEAK in hull 2 === Entity info_target @ ( 896,-320, 192) SolidBSP [hull 3] 461 (0.06 seconds) Warning: === LEAK in hull 3 === Entity info_target @ ( 896,-320, 192) 0.50 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: F:\desktop\editor\ZHLT\hlvis.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_city"
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: F:\desktop\editor\ZHLT\hlvis.exe "F:\Programme\counter strike\cstrike\maps\aim_city" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_city.log for the cause.
----- END hlvis -----
** Executing... ** Command: F:\desktop\editor\ZHLT\hlrad.exe ** Parameters: "F:\Programme\counter strike\cstrike\maps\aim_city"
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: F:\desktop\editor\ZHLT\hlrad.exe "F:\Programme\counter strike\cstrike\maps\aim_city" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_city.log for the cause.
----- END hlrad -----
Und: hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: F:\desktop\editor\ZHLT\hlcsg.exe "F:\Programme\counter strike\cstrike\maps\aim_city" Entering F:\Programme\counter strike\cstrike\maps\aim_city.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
12 brushes (totalling 72 sides) discarded from clipping hulls CreateBrush: (0.09 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.30 seconds)
Using Wadfile: \programme\counter strike\cstrike\halflife.wad - Contains 15 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: \programme\counter strike\cstrike\cs_dust.wad - Contains 2 used textures, 11.11 percent of map (28 textures in wad) Using Wadfile: \programme\counter strike\cstrike\de_dust.wad - Contains 0 used textures, 0.00 percent of map (36 textures in wad)
added 2 additional animating textures. Warning: ::FindTexture() texture +0ARROW1 not found! Warning: ::LoadLump() texture +0ARROW1 not found! Texture usage is at 0.23 mb (of 4.00 mb MAX) 0.44 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: F:\desktop\editor\ZHLT\hlbsp.exe "F:\Programme\counter strike\cstrike\maps\aim_city"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 398 (0.05 seconds) Warning: === LEAK in hull 0 === Entity info_player_deathmatch @ ( 704,-1664,-192) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 382 (0.05 seconds) Warning: === LEAK in hull 1 === Entity info_target @ ( 896,-320, 192) SolidBSP [hull 2] 328 (0.03 seconds) Warning: === LEAK in hull 2 === Entity info_target @ ( 896,-320, 192) SolidBSP [hull 3] 461 (0.06 seconds) Warning: === LEAK in hull 3 === Entity info_target @ ( 896,-320, 192) 0.50 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: F:\desktop\editor\ZHLT\hlvis.exe "F:\Programme\counter strike\cstrike\maps\aim_city" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_city.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: F:\desktop\editor\ZHLT\hlrad.exe "F:\Programme\counter strike\cstrike\maps\aim_city" >> There was a problem compiling the map. >> Check the file F:\Programme\counter strike\cstrike\maps\aim_city.log for the cause.
----- END hlrad -----
Ich hoffe ihr könnt mir helfen!
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