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Hi, habe folgende Probleme: 1. Ich möchte, dass mien Map in der Nacht spielt. Bloß is die map total hell. ich habe um die map herum ein Quadrat gebaut mit der sky Textur und habe über die Map properties bei environment map mal Nacht eingegeben. Es hats ich allerdings nichts getan. genau so ahbe ich mal sky_day01_09 eingegeben...eben falls ist nichts passiert. um meine map herum ist nur irgend eine Wüstenlandschaft mit roten bergen und das ist bei einer Map die in der Stadt spielt ziemlich bescheuert! dadurch, dass es keine schatten in der map gibt, sehe cih auch keine lichter und bringe so keine atmosphäre hinein.
Beim compilieren komtm folgends:
** Executing... ** Command: Change Directory ** Parameters: D:\Programme\Steam\SteamApps\***\counter-strike
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\CS-Mapping\Hammer Editor\maps\MapName.map" "D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName.map"
** Executing... ** Command: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlcsg.exe ** Parameters: "D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName"
hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlcsg.exe D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName Entering D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...80%...90%... (0.06 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%... (0.30 seconds)
Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\czcs_militia.wad - Contains 6 used textures, 26.09 percent of map (133 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 2 used textures, 8.70 percent of map (24 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\de_highschool.wad - Contains 1 used texture, 4.35 percent of map (10 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\halflife.wad - Contains 14 used textures, 60.87 percent of map (3116 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\jungle.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \programme\steam\steamapps\***\half-life\valve\maps\wads\tree.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Warning: More than 8 wadfiles are in use. (9) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect.
added 3 additional animating textures. Texture usage is at 0.37 mb (of 4.00 mb MAX) 0.42 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlbsp.exe ** Parameters: "D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName"
hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlbsp.exe D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 487 (0.05 seconds) BSP generation successful, writing portal file 'D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName.prt' SolidBSP [hull 1] 500...587 (0.06 seconds) SolidBSP [hull 2] 500...596 (0.06 seconds) SolidBSP [hull 3] 500...610 (0.06 seconds) 0.52 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlvis.exe ** Parameters: "D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName"
hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\hlvis.exe D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName 247 portalleafs 759 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.25 seconds) average leafs visible: 131 g_visdatasize:7815 compressed from 7657 6.41 seconds elapsed
----- END hlvis -----
** Executing... ** Command: D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\qrad.exe ** Parameters: "D:\Programme\Steam\SteamApps\***\counter-strike\cstrike\maps\MapName"
qrad.exe v 1.5 (Apr 6 2000) ----- Radiosity ---- 1 threads [Reading texlights from 'D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.rad'] ignoring bad texlight '//lights.rad ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.radignoring bad texlight '//Add any custom "Texture light" Values into the end of this file ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.radignoring bad texlight '//Example - ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.radignoring bad texlight '//This would make the texture "mycustomcomputerscreen" have a yellow light, and emit 1000 brightness ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.radignoring bad texlight '//Texture light bright values also tend to be less powerful then there point light sisters, so keep this in mind ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.radignoring bad texlight '//when you are complieing your map ' in D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.rad[60 texlights parsed from 'D:\PROGRA~1\CS-MAP~1\HAMMER~1\tools\lights.rad']
************ ERROR ************ Token too large on line 1
Kann mir jemand helfen? Ich glaube, dass es an den Texture Light liegt...bloß wo stelle ich des ein?
THX im Voraus
Triple
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