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hi
ich bekomme beim kompilieren folgenden fehler:
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-wadinclude \Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike\custom.wad "C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.map" Entering C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.map
Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration Wadinclude list : [zhlt.wad] [\Steam\SteamApps\sh4rky@gmx.de\counter-strike\cstrike\custom.wad]
1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.06 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.16 seconds)
Including Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\custom.wad - Contains 2 used textures, 8.70 percent of map (8 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czcs_office.wad - Contains 19 used textures, 82.61 percent of map (305 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\czritual_standard.wad - Contains 1 used texture, 4.35 percent of map (121 textures in wad) Using Wadfile: \steam\steamapps\sh4rky@gmx.de\counter-strike\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (237 textures in wad)
Warning: ::FindTexture() texture NULL not found! Are you sure you included zhlt.wad in your wadpath list? Warning: ::LoadLump() texture NULL not found! Texture usage is at 0.64 mb (of 4.00 mb MAX) 0.42 seconds elapsed
----- END hlcsg -----
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.map"
Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 163 (0.02 seconds) BSP generation successful, writing portal file 'C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.prt' SolidBSP [hull 1] 105 (0.02 seconds) SolidBSP [hull 2] 86 (0.00 seconds) SolidBSP [hull 3] 121 (0.02 seconds) 0.31 seconds elapsed
----- END hlbsp -----
hlvis v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-full "C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.map" 102 portalleafs 355 numportals
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ on ] [ off ]
BasePortalVis: (0.02 seconds) LeafThread: (0.48 seconds) average leafs visible: 42 g_visdatasize:1490 compressed from 1326 0.53 seconds elapsed
----- END hlvis -----
hlrad v3.3 rel 3.3 prerelease (Oct 9 2005) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-estimate -verbose -extra -sky 10 "C:\Dokumente und Einstellungen\$H4RKY\Desktop\test.map"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ on ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 10.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ]
custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ]
882 faces Create Patches : 2928 base patches 0 opaque faces 4557 square feet [656216.31 square inches] 3 direct lights
BuildFacelights: Malformed face (769) normal @ (1058.00, -1334.00, -208.00) (1058.00, -1333.00, -208.00) (1058.00, -1333.00, -160.00) (1058.00, -1334.00, -160.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
hlrad: Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
FRAGE:
wie kann ich diesen fehler beheben OHNE die/den brush/brushes zu löschen ??
im VHE wird bei ALT+P KEIN fehler angezeigt !
es handelt sich bei den brushes wo der fehler entsteh meist um komplexe kleine sachen
mfg
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