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----- BEGIN hlcsg ----- Command line: "D:\Eigene Dateien\Clan\mapping\zhlt\hlcsg.exe"C:\Games\Counter-Strike\cannibalisland\maps\ci_village
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Games\Counter-Strike\cannibalisland\maps\ci_village.map CreateBrush: (1.49 seconds) SetModelCenters: (0.05 seconds) CSGBrush: (1.81 seconds) Using WAD File: \games\counter-strike\valve\xeno.wad Using WAD File: \games\counter-strike\valve\decals.wad Using WAD File: \games\counter-strike\valve\gfx.wad Using WAD File: \games\counter-strike\valve\halflife.wad Using WAD File: \games\counter-strike\valve\liquids.wad Using WAD File: \games\counter-strike\valve\cached.wad Using WAD File: \games\counter-strike\cannibalisland\bongo.wad Using WAD File: \games\counter-strike\cannibalisland\pldecal.wad Texture usage is at 0.19 mb (of 4.00 mb MAX) 4.06 seconds elapsed
----- END hlcsg -----
hlbsp v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "D:\Eigene Dateien\Clan\mapping\zhlt\hlbsp.exe"C:\Games\Counter-Strike\cannibalisland\maps\ci_village
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
leakonly [ off ] [ off ] noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Games\Counter-Strike\cannibalisland\maps\ci_village.prt' 4.88 seconds elapsed
----- END hlbsp -----
hlvis v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: "D:\Eigene Dateien\Clan\mapping\zhlt\hlvis.exe"C:\Games\Counter-Strike\cannibalisland\maps\ci_village
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ] full vis [ off ] [ off ]
175 portalleafs 584 numportals BasePortalVis: (0.66 seconds) LeafThread: (59.10 seconds) average leafs visible: 125 g_visdatasize:4025 compressed from 3850 59.98 seconds elapsed
----- END hlvis -----
hlrad v2.4 BETA rel (Oct 15 2000) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "D:\Eigene Dateien\Clan\mapping\zhlt\hlrad.exe"C:\Games\Counter-Strike\cannibalisland\maps\ci_village
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 45.000 ] [ 45.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
562 faces Create Patches : 1681 base patches 0 opaque faces 12837 square feet [1848549.25 square inches] 5 direct lights
BuildFacelights: Malformed face (478) normal @ (109.00, 168.00, -297.00) (104.00, 166.00, -297.00) (143.00, 108.00, -297.00) (148.00, 110.00, -297.00) Error: Malformed face normal Description: The texture alignment of a visible face is unusable Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
----- END hlrad -----
OK, denk ich mir, kein Prob.. Kompilier-Fehler Artikel nochma angeguckt. Doch ich hab die Texes EXTRA noch nicht größer gescalet, gevertext hab ich net und Texture Lock schon gar nicht... ich hab schon so ziemlich alles durchgeguckt, aber es will einfach net funken!
plz h3lp
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