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AAAAAAHHHRGGG also... ich ´will meine map testen, und kompiliere sie...leaks..behoben, kompiliere; was passiert? DER SCHEIsS HAT DIE TEXLIGHT NICHT KOMPILIERT! also ich benutzt wc3.3 zoners tools... habe im wc3.3 verzeichnis in die lights.rad geguckt beide texlights die ich benutze sind eingetragen ( +0~WHITE 255 255 255 300 und +0~LIGHT2A 255 255 255 300 (zweite habe ich selbst eingetragen!)) wieso geht das nich (und wo in wc kann ich einstellen welche rad er bebutzt! ich habe mal nur rad kompiliert hier ist der inhalt der console:(in wc)
** Executing... ** Command: Change Directory ** Parameters: C:\Eigene dateien\Spiele\hl
** Executing... ** Command: Copy File ** Parameters: "C:\Eigene Dateien\maps\cs_test.map" "C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test.map"
** Executing... ** Command: C:\Eigene Dateien\Programme\COMPILE\hlcsg.exe ** Parameters: "C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
hlcsg v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: "C:\Eigene Dateien\Programme\COMPILE\hlcsg.exe""C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad]
entering C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test.map CreateBrush: 10..20..30..40..50..60..70..80..90.. (2.86 seconds) SetModelCenters: 20..40..50..70..90.. (0.00 seconds) CSGBrush: 10..20..30..40..50..60..70..80..90.. (3.24 seconds) Using WAD File: \eigene dateien\spiele\hl\valve\liquids.wad Using WAD File: \eigene dateien\spiele\hl\cstrike\cstrike.wad Using WAD File: \eigene dateien\spiele\hl\valve\halflife.wad Using WAD File: \eigene dateien\spiele\hl\cstrike\decals.wad Using WAD File: \eigene dateien\spiele\hl\cstrike\cs_dust.wad Using WAD File: \eigene dateien\spiele\hl\cstrike\itsitaly.wad added 13 additional animating textures. Texture usage is at 0.81 mb (of 4.00 mb MAX) 6.98 seconds elapsed
----- END hlcsg -----
** Executing... ** Command: C:\Eigene Dateien\Programme\COMPILE\hlbsp.exe ** Parameters: "C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
hlbsp v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: "C:\Eigene Dateien\Programme\COMPILE\hlbsp.exe""C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test.prt' 5.00 seconds elapsed
----- END hlbsp -----
** Executing... ** Command: C:\Eigene Dateien\Programme\COMPILE\hlrad.exe ** Parameters: -extra "C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
hlrad v2.5.3 rel (May 2 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlrad ----- Command line: "C:\Eigene Dateien\Programme\COMPILE\hlrad.exe"-extra "C:\Eigene Dateien\Spiele\hl\cstrike\maps\cs_test"
-= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 256.000 ] [ 256.000 ] circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ]
texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 ] [ 1.000 ] global gamma amount [ 0.500 ] [ 0.500 ] global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ]
Warning: No vis information, direct lighting only. 2406 faces Create Patches : 11640 base patches 0 opaque faces 113264 square feet [16310110.00 square inches] 1 direct lights
BuildFacelights: 10..20..30..40..50..60..70..80..90.. (54.65 seconds) FinalLightFace: 10..20..30..40..50..60..70..80..90.. (0.17 seconds) 56.35 seconds elapsed
----- END hlrad -----
!!!HABE HIER NUR RAD KOMPILIERT!!!SONST GINGS ABER AUNET
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