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Autor Beitrag
000
09.02.2004, 17:00
Atomar



hi ich habe mich gewagt eine sc map zu machen nun habe ich sie compilt und wolte sie testen aber hl sturz ab. wen ich die gleiche map aber in hl oder ns lade und starte geht es wen ihr die auszuge aus dem compailer braucht sagt es. mir ist aber kein fehler aufgefahlen vor allem weil die map ja in hl oder ns geht wunder ich mich

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001
09.02.2004, 17:23
Master of Puppetz



gibts da nich ne info_map entity die auf sc eingestellt werden muss ?

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002
09.02.2004, 19:30
Atomar



hm ne net das ich wuste ware halt schon nice wen mir einer helfen könnte

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003
09.02.2004, 22:17
Larry



nein,man muss nur info_player_deathmatch setzen,poste mal das compile-log,bitte :-)

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Was auch immer ich tue,ich tue es rasch,damit ich etwas anderes tun kann.
DL-Tower Map Serie


Dieser Beitrag wurde am 09.02.2004 um 22:17 von Larry bearbeitet.
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004
10.02.2004, 13:27
Atomar



hlcsg v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: hlcsg -estimate -texdata 9209 -nowadtextures sc_ednk

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering sc_ednk.map
CreateBrush:
(0.28 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.28 seconds)
Using WAD File: \sierra\half-life\svencoop\svencoop2.wad
Using WAD File: \sierra\half-life\svencoop\svencoop1.wad
Using WAD File: \sierra\half-life\svencoop\kk2.wad
Using WAD File: \sierra\half-life\svencoop\afrikakorps.wad
Using WAD File: \sierra\half-life\svencoop\auspices.wad
Using WAD File: \sierra\half-life\svencoop\bmt.wad
Using WAD File: \sierra\half-life\svencoop\cached.wad
Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\sierra\half-life\svencoop\cached.wad] Texture[147:LOADING]

Warning: ::: Larger than expected texture (307980 bytes) Wad:wad[\sierra\half-life\svencoop\cached.wad] Texture[148:CONBACK]

Using WAD File: \sierra\half-life\svencoop\coopcris.wad
Using WAD File: \sierra\half-life\svencoop\decals.wad
Using WAD File: \sierra\half-life\svencoop\extension.wad
Using WAD File: \sierra\half-life\svencoop\gmantowers.wad
Using WAD File: \sierra\half-life\svencoop\jailbreak2.wad
Using WAD File: \sierra\half-life\svencoop\kk1.wad
Using WAD File: \sierra\half-life\svencoop\zero.wad
Using WAD File: \sierra\half-life\svencoop\matrix.wad
Using WAD File: \sierra\half-life\svencoop\megamonstermassacre.wad
Using WAD File: \sierra\half-life\svencoop\nightmare.wad
Using WAD File: \sierra\half-life\svencoop\osprey.wad
Using WAD File: \sierra\half-life\svencoop\pldecal.wad
Using WAD File: \sierra\half-life\svencoop\projectgcoop.wad
Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\sierra\half-life\svencoop\projectgcoop.wad] Texture[573:{TK_PLANTLG]

Using WAD File: \sierra\half-life\svencoop\scopfor.wad
Using WAD File: \sierra\half-life\svencoop\scrpg2.wad
Using WAD File: \sierra\half-life\svencoop\sex0r.wad
Using WAD File: \sierra\half-life\svencoop\stadium.wad
Using WAD File: \sierra\half-life\svencoop\storage.wad
Using WAD File: \sierra\half-life\svencoop\vger.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
added 11 additional animating textures.
Texture usage is at 0.41 mb (of 8.99 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: hlbsp -texdata 9209 sc_ednk

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'sc_ednk.prt'
0.53 seconds elapsed

----- END hlbsp -----

hlvis v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: hlvis -full -estimate -texdata 9209 sc_ednk

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]

115 portalleafs
367 numportals
BasePortalVis:
(0.06 seconds)
LeafThread:
(5.03 seconds)
average leafs visible: 99
g_visdatasize:1969 compressed from 1725
5.13 seconds elapsed

----- END hlvis -----

hlrad v2.5.4 rel (May 30 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: hlrad -estimate -extra -bounce 6 -texdata 9209 sc_ednk

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 9430016 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 6 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

576 faces
Create Patches : 1144 base patches
0 opaque faces
10481 square feet [1509377.13 square inches]
6 direct lights

BuildFacelights:
(4.27 seconds)
visibility matrix : 0.1 megs
BuildVisLeafs:
(0.78 seconds)
MakeScales:
(0.20 seconds)
SwapTransfers:
(0.16 seconds)
Transfer Lists : 320366 transfers
Indices : 346952 bytes
Data : 1281464 bytes
GatherLight:
(0.06 seconds)
GatherLight:
(0.06 seconds)
GatherLight:
(0.05 seconds)
GatherLight:
(0.06 seconds)
GatherLight:
(0.06 seconds)
GatherLight:
(0.05 seconds)
FinalLightFace:
(0.11 seconds)
5.94 seconds elapsed

----- END hlrad -----

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005
10.02.2004, 14:56
LeJean



compile läuft fehlerfrei ab, muss also an deinen eingebauten entities sein. kriegst du ne error-msg wenn du die in sc startest?
btw hau mal die wad-files raus, die du nicht brauchst...

-LeJean-

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006
10.02.2004, 16:13
Agamemnon-Hellmapper



W0000000t! Soviele Wads!!!

Ich glaube DA liegt der Fehler.

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