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Hallo
Wie es bereits im Topic steht, suche ich Mitarbeiter für eine Mod namens Team Co-op, und das ganze wird für Half-Life 2 sein. Mag vielleicht komisch klingen jetzt schon Mitarbeiter zu suchen, aber das SDK erscheint ja bereits August. Ne Website dazu gibt es noch nicht.
Wer Interesse hat oder Fragen, soll sich bei mir melden olfred@gmx.de
Falls ihr mehr drüber wissen wollt, hier das Grundkonzept (auf Englisch).
Team Co-op Concept
Team Co-op is going to be a mod(ifikation) for Half-Life2. The idea of Team Co-op is to play in a team against the enemys. In the usual co-op mods it's just running around and kill everything. The meaning of Team Co-op is that you NEED your team. In this mod you are a military or a mercenary, this depends on the map.The team will have several classes, for example medic, engenier, demolitions expert etc. You need some classes to finish a map/level. Maybe the blowing up master has to blow up a blocked door, the egenier has to pinch up a fence or the medic supports the team with healing. And much more. The Problem is, what to do if a map needs 5 classes to finish but you have only 4 players? There will be maps that only need one or two players to finish, other maps need more. Sometimes there will be a second possibility to get through a way, which normally would need another class.
Ok, now a listing of the classes:
The usual Soldier It's a soldier who can carry big weapons and blow the enemys away. Not necessary to finish a map, but good to kill a lot of enemys.
The Medic He's responsible for the healing fo the teammates, and can revive them for a short time after they have died, very helpfull.
The Engenier He can cut fences, repair machines and maybe some more things.
The Demolitions Expert He is able to blow up doors, walls and enemys ;)
The Welder He can weld up doors, steel plates and other things.
The Radioman He can call your "base" to order supply (amunition, set a new spawn point etc.) or call a aircraft-bomber to blow something really big up.
The Driver/Pilot He is able to drive tanks, group transporters and maybe planes.
The Spy He has to sneak into the enemys base to open a door, steal plans etc.
The Mortar/LAW-Man He has a Mortar and one LAW in order to blow up enemy buildings or tanks.
Maybe there will be new classes, or changes, or some classes won't be in the mod, let's see.
About the weapons. Each class will have a limited number of slots and several weapons & stuff he can take with him. For example: A Medic can take light weapons and bandages. So whats better a grenade or one more bandage? So the player can choose what he needs and what not.
That's all for now.
What I need to make this mod? Well, everything. coder, modeler, 2D artist, mapper, sound artist and so on.
If you got questions or want to join, E-mail me at olfred@gmx.de
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