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Autor Beitrag
000
01.10.2005, 18:37
bYerie



Erstmal hallo an alle,
Ich bin noch ziemlich neu beim mappen und habe jetz die tuts durchgemacht und eine hl map gebaut (natürlich noch ganz einfach).
Jetzt wollte ich mich mal an einer cs map versuchen und habe alles so wie bei den tutorials eingestellt.
Hab also meine map gebaut kompiliert und dann wollte ich sie laden aber wenn steam anfängt zu laden stürzt es ab und gibt den fehler "couldn't open "mein accname".wad.
Jetz bin ich natürlich verwirrt^^ es gibt ja schließlich keine .wad von meinem accname oder?
Und wie kriege ich es jetzt hin dass meine map anständig lädt?

Danke für eure hilfe schonmal :)

--

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001
02.10.2005, 12:52
bYerie



doppelpost weil sonst zu lang,

hier mein compile-log:

** Executing...
** Command: Change Directory
** Parameters: C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike

** Executing...
** Command: Copy File
** Parameters: "C:\Dokumente und Einstellungen\Christian\Desktop\Testmaps\cs-02.map" "C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02.map"

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02"

hlcsg v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02
Entering C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.00 seconds)

Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\chateau.wad
- Contains 1 used texture, 100.00 percent of map (136 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \programme\valve\steam\steamapps\chris@pkp.de\counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (23)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.94 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02"

hlbsp v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 13 (0.00 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 352, 0, 96)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] Warning: No outside node portal found in hull 1, no filling performed for this hull
SolidBSP [hull 2] Warning: No outside node portal found in hull 2, no filling performed for this hull
SolidBSP [hull 3] Warning: No outside node portal found in hull 3, no filling performed for this hull
0.02 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02"

hlvis v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02.log for the cause.

----- END hlvis -----

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: -extra "C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02"

hlrad v3.2.1 rel 3.2.1 Final (Apr 3 2005)

Zoner's Half-Life Compilation Tools 3.2.1 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at amckern@yahoo.com

If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.

----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe -extra C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02
>> There was a problem compiling the map.
>> Check the file C:\Programme\Valve\Steam\SteamApps\chris@pkp.de\counter-strike\cstrike_german\maps\cs-02.log for the cause.

----- END hlrad -----

** Executing...
** Command: C:\PROGRA~1\Valve\Steam\steam.exe
** Parameters: +map "cs-02"

--

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002
02.10.2005, 17:19
Cracker



Hi

Du kannst das Compile log gleich mal durch den Log Analyzer durchlassen...
Hier gleich der Link:
http://www.thewall.de/analyzer.php

du musst dein Compile log einfach kopieren und dann in den Compile Log analyser einfügen... dieser zeigt dann die Fehler und gleich dazu eine Lösung...

Dies solltest du immer vor dem posten machen...
Aber nagut...

Lass erst den Analyser das Compile File analysieren und behebe dann das Problem bzw. die Probleme mit dem Editor...

Wenn du Probleme hast bitte dann wieder Hier rein posten ;)

Achja... du hast ein LEAK... das heisst, dass ein Loch irgendwo in der äußersten Wand von deiner Map ist!

Schau also nach ob du vielleicht eine Wand zu kurz gemacht hast. (alle äußeren Wände müssen sich gegenseitig berühren, d.h. sie dürfen keinen Spalt haben)

--

Zitat: Agamemnon-Hellmapper:
Damit kannste vielleicht die CS-Kiddies auf ner CS-Site beeindrucken,
aber nicht die Community der Elitemapper auf thewall.

Turbosöldner: www.turboversum.de


Dieser Beitrag wurde am 02.10.2005 um 17:20 von (PSB)Cracker bearbeitet.
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003
02.10.2005, 17:38
bYerie



danke ich probiers wenn was nich geht post ichs hier rein

*edit:ich komm ja gar net in die map rein also kann ich auch nich nach leaks suchen (pointfile)

*edit2:ich hab noch ein problem ich verstehe nicht ganz was diese "zu großen texturen" zu bedeuten haben und was man dagegegen tun kann.
Allerdings wundert es mich nicht da ich noch eine Nvidia FX 5200 im rechner hab.

--


Dieser Beitrag wurde am 02.10.2005 um 18:02 von bYerie bearbeitet.
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