|
Hi ich habe das problem das mir in meiner Map 3 Physiks fehlen....und ein Tisch verschwindet im falschem Blickwinkel.... hier der Log:
** Executing... ** Command: "c:\program files\steam\steamapps\********\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\KI3"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\******\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\KI3.vmf Can't find surfaceprop stone for material STONE/INFFLRA, using default Can't find surfaceprop stone for material STONE/INFWLLFTOPEDGE, using default fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity prop_physics (522.00 -267.00 -148.00) leaked! Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 138 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) error: material LIQUIDS/MILITIAWATER_DX70_BENEATH doesn't have a $bottommaterial Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (49271 bytes) Static prop models/props_lab/securitybank.mdl outside the map (480.00, -242.00, -168.00) Static prop models/props_lab/frame001a.mdl outside the map (474.00, -150.00, -108.00) Error! prop_static using model "models/props/cs_office/computer_caseb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_caseb.mdl"! Static prop models/props/cs_office/computer.mdl outside the map (637.00, -370.00, -137.00) Static prop models/props_c17/light_cagelight01_on.mdl outside the map (523.74, -69.68, -98.32) Static prop models/props/de_nuke/emergency_lighta.mdl outside the map (714.87, -75.01, -26.58) Error! To use model "models/props_lab/huladoll.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_lab/huladoll.mdl"! Error loading studio model ""! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 311 texinfos to 219 Reduced 38 texdatas to 32 (1022 bytes to 837) Writing C:\Program Files\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\KI3.bsp 1 second elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\*****\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\******\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\******\sourcesdk_content\cstrike\mapsrc\KI3"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading c:\program files\steam\steamapps\*******\sourcesdk_content\cstrike\mapsrc\KI3.bsp reading c:\program files\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\KI3.prt LoadPortals: couldn't read c:\program files\steam\steamapps\******\sourcesdk_content\cstrike\mapsrc\KI3.prt
** Executing... ** Command: "c:\program files\steam\steamapps\*******\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\*******\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\*******\sourcesdk_content\cstrike\mapsrc\KI3"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\********\sourcesdk_content\cstrike\mapsrc\KI3.bsp No vis information, direct lighting only. 1264 faces 139073 square feet [20026536.00 square inches] 18 displacements 58 square feet [8373.98 square inches] 15 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20) Build Patch/Sample Hash Table(s).....Done<0.0082 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 12/1024 576/49152 ( 1.2%) brushes 132/8192 1584/98304 ( 1.6%) brushsides 800/65536 6400/524288 ( 1.2%) planes 526/65536 10520/1310720 ( 0.8%) vertexes 1575/65536 18900/786432 ( 2.4%) nodes 811/65536 25952/2097152 ( 1.2%) texinfos 219/12288 15768/884736 ( 1.8%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 18/0 3168/0 ( 0.0%) disp_verts 5202/0 104040/0 ( 0.0%) disp_tris 9216/0 18432/0 ( 0.0%) disp_lmsamples 735/0 735/0 ( 0.0%) faces 1264/65536 70784/3670016 ( 1.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 468/65536 26208/3670016 ( 0.7%) leaves 824/65536 26368/2097152 ( 1.3%) leaffaces 1831/65536 3662/131072 ( 2.8%) leafbrushes 634/65536 1268/131072 ( 1.0%) areas 2/256 16/2048 ( 0.8%) surfedges 7766/512000 31064/2048000 ( 1.5%) edges 4361/256000 17444/1024000 ( 1.7%) LDR worldlights 15/8192 1320/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 101/32768 1010/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1617/65536 3234/131072 ( 2.5%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 534956/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 9362/393216 ( 2.4%) LDR leaf ambient 824/65536 19776/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/192 ( 0.5%) dtl prp lght [variable] 1/19 ( 5.3%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/3388 ( 0.0%) pakfile [variable] 22266/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 49271/4194304 ( 1.2%) ==== Total Win32 BSP file data space used: 1025128 bytes ====
Total triangle count: 3366 Writing c:\program files\steam\steamapps\*******\sourcesdk_content\cstrike\mapsrc\KI3.bsp 20 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\SteamApps\thehaupt\sourcesdk_content\cstrike\mapsrc\KI3.bsp" "c:\program files\steam\steamapps\*******\counter-strike source\cstrike\maps\KI3.bsp"
[url=http://www.image-load.net/] [/url] [url=http://www.image-load.net/] [/url] [url=http://www.image-load.net/] [/url] [url=http://www.image-load.net/] [/url] [url=http://www.image-load.net/] [/url] [url=http://www.image-load.net/] [/url] achja...ich habe noch das problem das ich lila spiegelungen habe...aber nur auf glas fischen ect...wasserfunzt.... hier noch die Map : "http://www.file-upload.net/download-2618623/KI3.bsp.html" Mfg, Dominic
--
Dieser Beitrag wurde am 22.06.2010 um 16:12 von TheHaupt bearbeitet.
|