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Servus Ich habe eine hl2 map gebaut und wenn ich sie starte hängt sich die hl2.exe auf. Ich hab schon die compile logs von oben nach unten geschaut aber finde keinen schwerwiegenden Fehler sonst baue ich immer nur CSS Maps vllt kann da irgenwas sein wo ich was falsch gemacht habe. Ich poste ma die Log. Vielen dank schonma für hilfe.
** Executing... ** Command: "c:\programme\steam\steamapps\striker_storm\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\striker_storm\half-life 2 deathmatch\hl2mp" "C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\striker_storm\half-life 2 deathmatch\hl2mp\materials Loading C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (1) writing C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74522 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 442 texinfos to 302 Reduced 20 texdatas to 17 (511 bytes to 381) Writing C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp 1 second elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\striker_storm\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\striker_storm\half-life 2 deathmatch\hl2mp" -fast "C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap"
Valve Software - vvis.exe (May 22 2006) fastvis = true 2 threads reading c:\programme\steam\steamapps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp reading c:\programme\steam\steamapps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.prt 419 portalclusters 1517 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 132 visible clusters (0.00%) Total clusters visible: 164445 Average clusters visible: 392 Building PAS... Average clusters audible: 419 visdatasize:47344 compressed from 46928 writing c:\programme\steam\steamapps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp 0 seconds elapsed
** Executing... ** Command: "c:\programme\steam\steamapps\striker_storm\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\striker_storm\half-life 2 deathmatch\hl2mp" -noextra "C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp 1452 faces 1 degenerate faces 206469 square feet [29731660.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1451 patches before subdivision 24345 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (30) transfers 5790499, max 692 transfer lists: 44.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0272 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 29/1024 1392/49152 ( 2.8%) brushes 183/8192 2196/98304 ( 2.2%) brushsides 1597/65536 12776/524288 ( 2.4%) planes 2044/65536 40880/1310720 ( 3.1%) vertexes 2826/65536 33912/786432 ( 4.3%) nodes 826/65536 26432/2097152 ( 1.3%) texinfos 302/12288 21744/884736 ( 2.5%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1452/65536 81312/3670016 ( 2.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 700/65536 39200/3670016 ( 1.1%) leaves 856/65536 27392/2097152 ( 1.3%) leaffaces 1957/65536 3914/131072 ( 3.0%) leafbrushes 556/65536 1112/131072 ( 0.8%) areas 2/256 16/2048 ( 0.8%) surfedges 9727/512000 38908/2048000 ( 1.9%) edges 5348/256000 21392/1024000 ( 2.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 154/32768 1540/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2370/65536 4740/131072 ( 3.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 965528/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 47344/16777216 ( 0.3%) entdata [variable] 42776/393216 (10.9%) LDR leaf ambient 856/65536 20544/1572864 ( 1.3%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3858 ( 0.0%) pakfile [variable] 20913/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 74522/4194304 ( 1.8%) ==== Total Win32 BSP file data space used: 1531031 bytes ====
Total triangle count: 4011 Writing c:\programme\steam\steamapps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp 32 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\striker_storm\sourcesdk_content\hl2mp\mapsrc\testmap.bsp" "c:\programme\steam\steamapps\striker_storm\half-life 2 deathmatch\hl2mp\maps\testmap.bsp"
Mfg Striker_storm
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Und da sagte er in den Staub
Mfg
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