|
hlcsg v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlcsg ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\HLCSG.EXE -nowadtextures -high -wadinclude sniper.wad -wadinclude seraph.wad -wadinclude tfc2.wad -wadinclude sponge.wad -wadinclude masako.wad -wadinclude base.wad -wadinclude art.wad C:\Spiele\Half-Life\dcrisis\maps\map3
-= Current hlcsg Settings =- Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list : [zhlt.wad] [sniper.wad] [seraph.wad] [tfc2.wad] [sponge.wad] [masako.wad] [base.wad] [art.wad]
entering C:\Spiele\Half-Life\dcrisis\maps\map3.map CreateBrush: (10.11 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (4.50 seconds) Embedding textures from WAD File [\spiele\half-life\dcrisis\seraph.wad] into BSP Embedding textures from WAD File [\spiele\half-life\dcrisis\sponge.wad] into BSP Embedding textures from WAD File [\spiele\half-life\dcrisis\tfc2.wad] into BSP Embedding textures from WAD File [\spiele\half-life\dcrisis\base.wad] into BSP Embedding textures from WAD File [\spiele\half-life\dcrisis\masako.wad] into BSP Embedding textures from WAD File [\spiele\half-life\dcrisis\sniper.wad] into BSP Embedding textures from WAD File [\spiele\half-life\valve\art.wad] into BSP Using WAD File: \spiele\half-life\valve\halflife.wad Texture usage is at 1.93 mb (of 4.00 mb MAX) 14.99 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlbsp ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\HLBSP.EXE -high C:\Spiele\Half-Life\dcrisis\maps\map3
-= Current hlbsp Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
noclip [ off ] [ off ] nofill [ off ] [ off ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:\Spiele\Half-Life\dcrisis\maps\map3.prt' 8.84 seconds elapsed
----- END hlbsp -----
hlvis v2.5.4 rel (May 30 2001) Based on Valve's version, modified with permission. Submit detailed bug reports to (zoner@gearboxsoftware.com) ----- BEGIN hlvis ----- Command line: C:\SPIELE\HALF-L~1\VALVEH~1\ZHLT\HLVIS.EXE -fast -high C:\Spiele\Half-Life\dcrisis\maps\map3
-= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ High ] [ Normal ]
fast vis [ on ] [ off ] full vis [ off ] [ off ]
498 portalleafs 1386 numportals BasePortalVis: (2.47 seconds) average leafs visible: 186 g_visdatasize:28935 compressed from 31374 2.69 seconds elapsed
----- END hlvis -----
so, ich hab meines wissens kein Leak, aber warum wird RAD gar nich erst gestartet - resultat: kein LIcht d.h. überall gleich licht. Warum is das so? Warum startet er bei mir kein RAD, oder gibt es einen fehler in der log?
--
|