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Hi Leute,
hab mal eure Forensuche durchgeführt, doch leider hierzu mal noch nichts gefunden. Also bei mir wirkt sich das Startproblem bei CSS aus. Im Hammereditor unter "Run Map" führe ich den compile durch und das Spiel versucht zu starten. Alles läuft ganz normal bis ich dann in der Map sein sollte, doch dann kommt das Hauptmenü mit der Option "Spiel fortsetzen" die dann auch wieder gleich verschwindet. Somit lande ich im Hauptmenü wie als hätte ich CSS ganz normal gestartet.Dies tritt auch bei sauber Gemappten Maps auf wenn ich versuche diese so zu starten. Das Kuriose ist das, wenn ich einen Server manuell erstelle, funktioniert die Map ohne Probleme.
Folgende Map funktioniert auch irgendwie nicht. Hat wohl was mit den Compilern zu tun. Da hab ich aber keine Ahnung..
Hab hier mal den Log einer aktuellen Testmap:
** Executing... ** Command: "c:\programme\steam\steamapps\murdocx\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\steam\steamapps\murdocx\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\programme\steam\steamapps\murdocx\counter-strike source\cstrike\materials Loading C:\Programme\Steam\SteamApps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.vmf Brush 126: FloatPlane: bad normal Side 0 Texture: BUILDING_TEMPLATE/BUILDING_TEMPLATE013A
** Executing... ** Command: "c:\programme\steam\steamapps\murdocx\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\steam\steamapps\murdocx\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2"
Valve Software - vvis.exe (May 22 2006) 2 threads reading c:\programme\steam\steamapps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.bsp reading c:\programme\steam\steamapps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.prt LoadPortals: couldn't read c:\programme\steam\steamapps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.prt
** Executing... ** Command: "c:\programme\steam\steamapps\murdocx\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\steam\steamapps\murdocx\counter-strike source\cstrike" "C:\Programme\Steam\SteamApps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2"
Valve Software - vrad.exe SSE (May 22 2006) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\steam\steamapps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.bsp 42 faces 40118 square feet [5777048.00 square inches] 0 displacements 0 square feet [0.00 square inches] 42 patches before subdivision 4990 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 530046, max 280 transfer lists: 4.0 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0054 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 46/65536 368/524288 ( 0.1%) planes 58/65536 1160/1310720 ( 0.1%) vertexes 88/65536 1056/786432 ( 0.1%) nodes 37/65536 1184/2097152 ( 0.1%) texinfos 6/12288 432/884736 ( 0.0%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 42/65536 2352/3670016 ( 0.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 12/65536 672/3670016 ( 0.0%) leaves 39/65536 1248/2097152 ( 0.1%) leaffaces 75/65536 150/131072 ( 0.1%) leafbrushes 18/65536 36/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 230/512000 920/2048000 ( 0.0%) edges 128/256000 512/1024000 ( 0.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 3/32768 30/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 36/65536 72/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 102416/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 148/16777216 ( 0.0%) entdata [variable] 889/393216 ( 0.2%) LDR leaf ambient 39/65536 936/1572864 ( 0.1%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 10010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 2709/4194304 ( 0.1%) ==== Total Win32 BSP file data space used: 127578 bytes ====
Total triangle count: 98 Writing c:\programme\steam\steamapps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.bsp 1 second elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Steam\SteamApps\murdocx\sourcesdk_content\cstrike\mapsrc\Testmap2.bsp" "c:\programme\steam\steamapps\murdocx\counter-strike source\cstrike\maps\Testmap2.bsp"
Ich hoffe ihr könnt mir helfen. Gruß
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