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Autor Beitrag
000
08.04.2006, 10:46
nicok



also immer wenn ich meine map starten möchte stürtzt das spiel ab und ich bin wieder in windows...

** Executing...
** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"

Valve Software - vbsp.exe (Jan 2 2006)
1 threads
materialPath: c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike\materials
Loading C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_button (-231.50 -45.50 101.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5178.0, 5120.0, 484.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5690.0, 5120.0, 484.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 5632.0, 484.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 6144.0, 484.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 5120.0, 261.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4218.5, 5120.0, 1402.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4730.5, 5120.0, 1402.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 6144.0, 484.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dust*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_dustrt"
Can't load skybox file skybox/sky_dust to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: invalid neighbor connection on displacement near (88.00 408.00 0.00)
Warning: invalid neighbor connection on displacement near (-704.00 408.00 0.00)
Warning: invalid neighbor connection on displacement near (-632.00 -520.00 0.00)
Warning: invalid neighbor connection on displacement near (-632.00 -520.00 0.00)
Warning: invalid neighbor connection on displacement near (-712.00 408.00 0.00)
Warning: invalid neighbor connection on displacement near (-712.00 -520.00 0.00)
Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00)
Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00)
Warning: invalid neighbor connection on displacement near (88.00 -520.00 32.00)
Warning: invalid neighbor connection on displacement near (-632.00 408.00 32.00)
Warning: invalid neighbor connection on displacement near (-632.00 408.00 32.00)
Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00)
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (381086 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (1044856 bytes)
Error! prop_static using model "models/props/CS_militia/bottle01_breakb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/CS_militia/bottle01_breakb.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 478 texinfos to 376
Reduced 34 texdatas to 33 (803 bytes to 785)
Writing C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 5

** Executing...
** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"

Valve Software - vvis.exe (Jan 2 2006)
1 threads
reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp
reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt
LoadPortals: couldn't read c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt

** Executing...
** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"

Valve Software - vrad.exe SSE (Jan 16 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp
No vis information, direct lighting only.
2621 faces
2454630 square feet [353466752.00 square inches]
48 displacements
17186 square feet [2474907.75 square inches]
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74)
Build Patch/Sample Hash Table(s).....Done<0.0167 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 216/8192 2592/98304 ( 2.6%)
brushsides 1302/65536 10416/524288 ( 2.0%)
planes 1198/65536 23960/1310720 ( 1.8%)
vertexes 3923/65536 47076/786432 ( 6.0%)
nodes 2039/65536 65248/2097152 ( 3.1%)
texinfos 376/12288 27072/884736 ( 3.1%)
texdata 33/2048 1056/65536 ( 1.6%)
dispinfos 48/0 8448/0 ( 0.0%)
disp_verts 2880/0 57600/0 ( 0.0%)
disp_tris 4416/0 8832/0 ( 0.0%)
disp_lmsamples 47184/0 47184/0 ( 0.0%)
faces 2621/65536 146776/3670016 ( 4.0%)
origfaces 960/65536 53760/3670016 ( 1.5%)
leaves 2077/65536 66464/2097152 ( 3.2%)
leaffaces 2951/65536 5902/131072 ( 4.5%)
leafbrushes 891/65536 1782/131072 ( 1.4%)
areas 2/256 16/2048 ( 0.8%)
surfedges 16126/512000 64504/2048000 ( 3.1%)
edges 8552/256000 34208/1024000 ( 3.3%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 218/32768 2180/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3537/65536 7074/131072 ( 5.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 693236/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 38702/393216 ( 9.8%)
LDR leaf ambient 2077/65536 49848/1572864 ( 3.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4312 ( 0.0%)
pakfile [variable] 9922/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 381086/4194304 ( 9.1%)
==== Total Win32 BSP file data space used: 1857866 bytes ====

Linux Specific Data:
physicssurface [variable] 1044856/6291456 (16.6%)
==== Total Linux BSP file data space used: 2521636 bytes ====

Total triangle count: 7045
Writing c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp
1 minute, 17 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp" "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike\maps\HOEGY_PROJEKT.bsp"

** Executing...
** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\hl2.exe"
** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" +map "HOEGY_PROJEKT"

auserdem kommt immer nachdem ich alt+P drück :

[b]Entity (funk_brackable_surf) has unused keyvalue "lowerleft"[b/]

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001
08.04.2006, 11:16
Agamemnon-Hellmapper



Compileanalyzer!

Du hast ein Leak, damit fängts schonmal an...

--

Es gibt 2 Möglichkeiten, eine Kristallkugel zu benutzen:
a) um damit Spekulationen über ein Problem eines Users zu machen und
b) um sie einem besonders unkooperativen User über den Schädel zu ziehen.
- bloggt jetzt auch selbst auf Sclavia.de

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002
08.04.2006, 22:01
nicok



ja nun gut soweit hab ich auch schon herausgelesen.. nur find ich keins..

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003
08.04.2006, 22:22
exxe



im hammer oben in der leiste auf map

load pointfile

dir wird dann ne rote linie gezeigt die durch das leak geht

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bin immer auf der suche nach 3dfx Grafikkarten und merchandise.

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