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also immer wenn ich meine map starten möchte stürtzt das spiel ab und ich bin wieder in windows...
** Executing... ** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vbsp.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vbsp.exe (Jan 2 2006) 1 threads materialPath: c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike\materials Loading C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity func_button (-231.50 -45.50 101.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5178.0, 5120.0, 484.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5690.0, 5120.0, 484.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 5632.0, 484.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 6144.0, 484.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 5120.0, 261.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4218.5, 5120.0, 1402.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4730.5, 5120.0, 1402.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0, 6144.0, 484.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_dust*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_dustrt" Can't load skybox file skybox/sky_dust to build the default cubemap! Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: invalid neighbor connection on displacement near (88.00 408.00 0.00) Warning: invalid neighbor connection on displacement near (-704.00 408.00 0.00) Warning: invalid neighbor connection on displacement near (-632.00 -520.00 0.00) Warning: invalid neighbor connection on displacement near (-632.00 -520.00 0.00) Warning: invalid neighbor connection on displacement near (-712.00 408.00 0.00) Warning: invalid neighbor connection on displacement near (-712.00 -520.00 0.00) Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00) Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00) Warning: invalid neighbor connection on displacement near (88.00 -520.00 32.00) Warning: invalid neighbor connection on displacement near (-632.00 408.00 32.00) Warning: invalid neighbor connection on displacement near (-632.00 408.00 32.00) Warning: invalid neighbor connection on displacement near (-632.00 -520.00 32.00) Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (381086 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (1044856 bytes) Error! prop_static using model "models/props/CS_militia/bottle01_breakb.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/CS_militia/bottle01_breakb.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 478 texinfos to 376 Reduced 34 texdatas to 33 (803 bytes to 785) Writing C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 4 seconds elapsed Memory leak: mempool blocks left in memory: 5
** Executing... ** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vvis.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vvis.exe (Jan 2 2006) 1 threads reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp reading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt LoadPortals: couldn't read c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.prt
** Executing... ** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\sourcesdk\bin\vrad.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT"
Valve Software - vrad.exe SSE (Jan 16 2006) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp No vis information, direct lighting only. 2621 faces 2454630 square feet [353466752.00 square inches] 48 displacements 17186 square feet [2474907.75 square inches] 13 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (74) Build Patch/Sample Hash Table(s).....Done<0.0167 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 37/1024 1776/49152 ( 3.6%) brushes 216/8192 2592/98304 ( 2.6%) brushsides 1302/65536 10416/524288 ( 2.0%) planes 1198/65536 23960/1310720 ( 1.8%) vertexes 3923/65536 47076/786432 ( 6.0%) nodes 2039/65536 65248/2097152 ( 3.1%) texinfos 376/12288 27072/884736 ( 3.1%) texdata 33/2048 1056/65536 ( 1.6%) dispinfos 48/0 8448/0 ( 0.0%) disp_verts 2880/0 57600/0 ( 0.0%) disp_tris 4416/0 8832/0 ( 0.0%) disp_lmsamples 47184/0 47184/0 ( 0.0%) faces 2621/65536 146776/3670016 ( 4.0%) origfaces 960/65536 53760/3670016 ( 1.5%) leaves 2077/65536 66464/2097152 ( 3.2%) leaffaces 2951/65536 5902/131072 ( 4.5%) leafbrushes 891/65536 1782/131072 ( 1.4%) areas 2/256 16/2048 ( 0.8%) surfedges 16126/512000 64504/2048000 ( 3.1%) edges 8552/256000 34208/1024000 ( 3.3%) LDR worldlights 13/8192 1144/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 218/32768 2180/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3537/65536 7074/131072 ( 5.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 693236/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 38702/393216 ( 9.8%) LDR leaf ambient 2077/65536 49848/1572864 ( 3.2%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/4312 ( 0.0%) pakfile [variable] 9922/0 ( 0.0%)
Win32 Specific Data: physics [variable] 381086/4194304 ( 9.1%) ==== Total Win32 BSP file data space used: 1857866 bytes ====
Linux Specific Data: physicssurface [variable] 1044856/6291456 (16.6%) ==== Total Linux BSP file data space used: 2521636 bytes ====
Total triangle count: 7045 Writing c:\programme\valve\steam\steamapps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp 1 minute, 17 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Programme\Valve\Steam\SteamApps\mfz_nicok\sourcesdk_content\cstrike\mapsrc\HOEGY_PROJEKT.bsp" "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike\maps\HOEGY_PROJEKT.bsp"
** Executing... ** Command: "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\hl2.exe" ** Parameters: -game "c:\programme\valve\steam\steamapps\terrorkiller321\counter-strike source\cstrike" +map "HOEGY_PROJEKT"
auserdem kommt immer nachdem ich alt+P drück :
[b]Entity (funk_brackable_surf) has unused keyvalue "lowerleft"[b/]
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