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** Executing... ** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike\materials Loading D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 36 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (169258 bytes) Placing detail props : 0...1...2...3...4...Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass! 5...6...7...8...9...10 Compacting texture/material tables... Reduced 443 texinfos to 276 Reduced 44 texdatas to 39 (1139 bytes to 884) Writing D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp 1 second elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"
Valve Software - vvis.exe (Nov 8 2007) 2 threads reading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp reading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.prt 238 portalclusters 717 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6) Optimized: 104 visible clusters (0.00%) Total clusters visible: 35140 Average clusters visible: 147 Building PAS... Average clusters audible: 204 visdatasize:15719 compressed from 15232 writing d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp 6 seconds elapsed
** Executing... ** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp 2388 faces 73952 square feet [10649208.00 square inches] 12 displacements 8428 square feet [1213633.88 square inches] 2388 patches before subdivision 15035 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6) transfers 2075133, max 574 transfer lists: 15.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0084 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 28/1024 1344/49152 ( 2.7%) brushes 425/8192 5100/98304 ( 5.2%) brushsides 2664/65536 21312/524288 ( 4.1%) planes 1280/65536 25600/1310720 ( 2.0%) vertexes 4033/65536 48396/786432 ( 6.2%) nodes 1297/65536 41504/2097152 ( 2.0%) texinfos 276/12288 19872/884736 ( 2.2%) texdata 39/2048 1248/65536 ( 1.9%) dispinfos 12/0 2112/0 ( 0.0%) disp_verts 972/0 19440/0 ( 0.0%) disp_tris 1536/0 3072/0 ( 0.0%) disp_lmsamples 46928/0 46928/0 ( 0.0%) faces 2388/65536 133728/3670016 ( 3.6%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1542/65536 86352/3670016 ( 2.4%) leaves 1326/65536 42432/2097152 ( 2.0%) leaffaces 2590/65536 5180/131072 ( 4.0%) leafbrushes 1006/65536 2012/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 17008/512000 68032/2048000 ( 3.3%) edges 9866/256000 39464/1024000 ( 3.9%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 80/32768 800/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1416/65536 2832/131072 ( 2.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 465904/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15719/16777216 ( 0.1%) entdata [variable] 37891/393216 ( 9.6%) LDR leaf ambient 1326/65536 31824/1572864 ( 2.0%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2930 ( 0.0%) pakfile [variable] 21405/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 169258/4194304 ( 4.0%) ==== Total Win32 BSP file data space used: 1358779 bytes ====
Total triangle count: 6060 Writing d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp 7 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp" "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike\maps\ba_jail_undergound.bsp"
ich habe nichts gefunden kann es sein das es an einem lift liegt der lift fährt ständig rauf und unter und der wir mit 2 türen gesperrt wenn man die drückt gehen die türen auf und man kann hoch fahren aber daran kann es auch nicht liegen glaub ich
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