Willkommen ~Gast!
Registrieren || Einloggen || Hilfe/FAQ || Staff
Probleme mit der Registrierung im Forum? Melde dich unter registerEin Bild.
Autor Beitrag
000
06.04.2009, 12:50
Lt_Eddie



Das spiel hängt sich auf wenn ich meine map laden möchte und muss es per Affengriff beenden. Muss man cubemaps benutzen? Und wenn man cubemaps benutz dauert das lange?

--

zum Seitenanfang zum Seitenende Profil || Suche
001
06.04.2009, 12:51
NoMaster



http://www.thewall.de/content/half-life_2:tutorials:cubemaps

Ich glaube eher nicht, dass es an den Cubemaps liegt...
Poste doch mal dein Compilelog oder untersuch es auf Fehler ;)

--

zum Seitenanfang zum Seitenende Profil || Suche
002
06.04.2009, 17:00
Lt_Eddie



** Executing...
** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike\materials
Loading D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 36 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (169258 bytes)
Placing detail props : 0...1...2...3...4...Material NATURE/SHORT_RED_GRASS uses unknown detail object type short_redgrass!
5...6...7...8...9...10
Compacting texture/material tables...
Reduced 443 texinfos to 276
Reduced 44 texdatas to 39 (1139 bytes to 884)
Writing D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp
1 second elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp
reading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.prt
238 portalclusters
717 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 104 visible clusters (0.00%)
Total clusters visible: 35140
Average clusters visible: 147
Building PAS...
Average clusters audible: 204
visdatasize:15719 compressed from 15232
writing d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp
6 seconds elapsed

** Executing...
** Command: "d:\programme\steam\steamapps\eddie17594\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike" "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp
2388 faces
73952 square feet [10649208.00 square inches]
12 displacements
8428 square feet [1213633.88 square inches]
2388 patches before subdivision
15035 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 2075133, max 574
transfer lists: 15.8 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0084 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 28/1024 1344/49152 ( 2.7%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2664/65536 21312/524288 ( 4.1%)
planes 1280/65536 25600/1310720 ( 2.0%)
vertexes 4033/65536 48396/786432 ( 6.2%)
nodes 1297/65536 41504/2097152 ( 2.0%)
texinfos 276/12288 19872/884736 ( 2.2%)
texdata 39/2048 1248/65536 ( 1.9%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 46928/0 46928/0 ( 0.0%)
faces 2388/65536 133728/3670016 ( 3.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1542/65536 86352/3670016 ( 2.4%)
leaves 1326/65536 42432/2097152 ( 2.0%)
leaffaces 2590/65536 5180/131072 ( 4.0%)
leafbrushes 1006/65536 2012/131072 ( 1.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17008/512000 68032/2048000 ( 3.3%)
edges 9866/256000 39464/1024000 ( 3.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 80/32768 800/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1416/65536 2832/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 465904/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15719/16777216 ( 0.1%)
entdata [variable] 37891/393216 ( 9.6%)
LDR leaf ambient 1326/65536 31824/1572864 ( 2.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2930 ( 0.0%)
pakfile [variable] 21405/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 169258/4194304 ( 4.0%)
==== Total Win32 BSP file data space used: 1358779 bytes ====

Total triangle count: 6060
Writing d:\programme\steam\steamapps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\Programme\Steam\SteamApps\eddie322\sourcesdk_content\cstrike\mapsrc\ba_jail_undergound.bsp" "d:\programme\steam\steamapps\eddie17594\counter-strike source\cstrike\maps\ba_jail_undergound.bsp"

ich habe nichts gefunden kann es sein das es an einem lift liegt der lift fährt ständig rauf und unter und der wir mit 2 türen gesperrt wenn man die drückt gehen die türen auf und man kann hoch fahren aber daran kann es auch nicht liegen glaub ich

--

zum Seitenanfang zum Seitenende Profil || Suche
003
06.04.2009, 21:18
Lt_Eddie



hab das problem gelöst :)

--

zum Seitenanfang zum Seitenende Profil || Suche