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Hallo,
mal wieder ein kleines Problem. Ich habe schon in Google gesucht jedoch ohne erfolg.
Ich habe meine map die ich in CS:S einmal angefangen habe in CS:GO nachgebaut und nun dachte ich starte ich sie einmal um zu sehen wie es aussieht. Nun startet sie aber nicht.
Hier der Text von "runMap"
------------------------------------------------------------------------------- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\b in" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\ vbsp.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Arb eitgo.vmf" -------------------------------------------------------------------------------
Valve Software - vbsp.exe (Aug 30 2012) 4 threads materialPath: D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\mat erials Loading D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma ps\Arbeitgo.vmf Map revision 4 ConVarRef gpu_level doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma ps\Arbeitgo.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (8354 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 57 texinfos to 27 Reduced 5 texdatas to 5 (147 bytes to 147) Writing D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\ma ps\Arbeitgo.bsp 0 seconds elapsed
------------------------------------------------------------------------------- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\b in" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\ vvis.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" "D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Arb eitgo" -------------------------------------------------------------------------------
Valve Software - vvis.exe (Aug 30 2012) 4 threads reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma ps\Arbeitgo.bsp reading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma ps\Arbeitgo.prt 23 portalclusters 32 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 419 Average clusters visible: 18 Building PAS... Average clusters audible: 22 visdatasize:327 compressed from 368 writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma ps\Arbeitgo.bsp 0 seconds elapsed
------------------------------------------------------------------------------- Running command: cd "D:\Steam\steamapps\common\Counter-Strike Global Offensive\b in" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: "D:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\ vrad.exe" -game "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo " "D:\Steam\SteamApps\common\Counter-Strike Global Offensive\sdk_content\maps\Ar beitgo" -------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Aug 30 2012)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad']
Loading d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma ps\Arbeitgo.bsp Setting up ray-trace acceleration structure... Done (0.01 seconds) 222 faces 157113 square feet [22624354.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 222 patches before subdivision 15774 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 1995194, max 331 transfer lists: 15.2 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0119 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 22/8192 264/98304 ( 0.3%) brushsides 132/65536 1056/524288 ( 0.2%) planes 104/65536 2080/1310720 ( 0.2%) vertexes 323/65536 3876/786432 ( 0.5%) nodes 93/65536 2976/2097152 ( 0.1%) texinfos 27/12288 1944/884736 ( 0.2%) texdata 5/2048 160/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 222/65536 12432/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 42/65536 2352/3670016 ( 0.1%) facebrushes 0/0 0/0 ( 0.0%) facebrushlists 222/0 888/0 ( 0.0%) leaves 96/65536 3072/2097152 ( 0.1%) leaffaces 230/65536 460/131072 ( 0.4%) leafbrushes 61/65536 122/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1162/512000 4648/2048000 ( 0.2%) edges 636/256000 2544/1024000 ( 0.2%) LDR worldlights 0/8192 0/819200 ( 0.0%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 4/32768 40/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 66/65536 132/131072 ( 0.1%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1296485/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 327/16777216 ( 0.0%) entdata [variable] 1058/393216 ( 0.3%) LDR ambient table 96/65536 384/262144 ( 0.1%) HDR ambient table 96/65536 384/262144 ( 0.1%) LDR leaf ambient 29/65536 812/1835008 ( 0.0%) HDR leaf ambient 96/65536 2688/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 74430/0 ( 0.0%) physics [variable] 8354/4194304 ( 0.2%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 550 Writing d:\steam\steamapps\common\counter-strike global offensive\sdk_content\ma ps\Arbeitgo.bsp 1 second elapsed
------------------------------------------------------------------------------- Running command: copy "D:\Steam\SteamApps\common\Counter-Strike Global Offensive \sdk_content\maps\Arbeitgo.bsp" "D:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Arbeitgo.bsp" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: cd "D:\Steam" -------------------------------------------------------------------------------
------------------------------------------------------------------------------- Running command: D:\Steam\steam.exe -applaunch 710 -game "D:\Steam\steamapps\com mon\Counter-Strike Global Offensive\csgo" +map "Arbeitgo" -------------------------------------------------------------------------------
Finished. Press a key to close.
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